Ok, so the effect works in the right eye and not the left so far in VR.. Working on it...
With my version of DLSS 5 plugin enabled and in overdrive mode;
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Can you upload the code or instructions? I really want to try it!Ok, so the effect works in the right eye and not the left so far in VR.. Working on it...
Actually it's been far less of a hit to FPS than I thought. I am running a 5090 with a 9800x3D, but still, when I render with it on I'm getting 36-55fps at 4k.Great results. I have a feeling DLSS 5 is going to turn my PC case into an explosive device :![]()
Send me a DM I'll make sure you can get it and kick the tires.Can you upload the code or instructions? I really want to try it!
Or maybe in a github repo so we can collaborate
So in my book poeple are judging it for it looking bad on games with completly different style is dumb
BUT if I see the first creator only uploading an ugly "dummy" model acting as AI-pre-render-helper to VaM Hub
I can see DLSS 5 opening the floodgates for AI only looks soon ...
Yes, you just extract the streamline dlss to where vam.exe is, and the bepinex streamline folder, i recommend just doing method 2 since the DLSS upscaler mod someone made in arca is still a work in progress and can be buggyreally appreciate the guide @dremwav1
but step 7 might need some clarification. I'm probably just dumb but I have read it about 17 times and am very confused. which streamline goes where? the contents of the streamline folder (the dll files) goes into both where the vam.exe is, and the bepinex streamline folder as well?
In my opinion, the face still looks pretty strange. But there’s no denying that the lighting and light corrections are good. I see this as a Reshade filter—perhaps the best filter out there.That's not what people do, and with the leak, there's enough data in 2 days to show that NR is a massive bias: characters unless from very obvious ethnic background (ie: black people) are massively modified to tend to a more caucasian aspect, lighting gets quite heavily modified and loose some accuracy/fidelity and can even be incoherent, you get all the AI gen bs tropes ( color grading, face features etc )... the list goes on.
But there’s no denying that the lighting and light corrections are good
Hey have you gotten motion vectors to behave properly your version? Without MVs any small movement causes lighting and details to smear around. I have them working 70% of the time for my plugin but 30% of the time some funky scene setup causes them to break in fun ways.Nope.
You can only consider it's good if :
1 - You don't know the original lighting and you assume the end result is accurate (which isn't)
2 - You look at a screenshot and not a realtime/video version of it
3 - You like what choices it makes for the end result... which is a pure subjective opinion on what "looks good"
I've tested quite extensively the implementation and I'm putting several test case aside to show how bad this look for realtime use. Just the stability and the latency of the NR makes any situation that is not lit in a quite standard manner look quite jarring and uncanny. Even low speed motions or lighting shifts create artifacts that are very distracting, and it's not even consistent over a dozen characters I tested.
This is one of these "api" that look just like the others from NV, like the hair/fur apis, that got hyped for several months or a year or two, then got completely forgotten because it's proprietary and you sink half your framerate for something that looks at best "meh".
Ok, so the effect works in the right eye and not the left so far in VR.. Working on it...
I got mine to not have those issues. I'll share everything with you if you would like, you can re-use anything you want.Hey have you gotten motion vectors to behave properly your version? Without MVs any small movement causes lighting and details to smear around. I have them working 70% of the time for my plugin but 30% of the time some funky scene setup causes them to break in fun ways.
So I did test VR, one eye was getting the effects, one wasn't. I have GPT 5.6 Sol Max work on that problem, I hadn't re-tested that yet. I'll give it a shot and let you know.How is it going so far, any progress for VR?
How is it going so far, any progress for VR?
Is it possible to download this version somewhere?