VaM 1.x Triggering thrusts and poses

Threads regarding the original VaM 1.x

Zed311

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Sep 5, 2025
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Trying things out with poses and triggers.
My question is, when you for example activate a type of thrust through some plug in. What is the best way to deactivate it when you jump to another pose.
For now i have it so that the chronologically next pose has a trigger that deactivates the thrust type from the previous one but the thing is sometimes i wanna choose another random pose instead of the one the follows which means i would need such a trigger on every pose i make.
I just wonder if there is a prettier solution to this?
 
Please write a better title next time that is more descriptive to what you're asking, this one is so broad it becomes meaningless.

So, if the thrust movement comes from a plugin you have to see what kind of triggers the plugin provides. Hopefully the trigger list is easy to understand and relate to the plugin's functions, but since it's dependent on the plugin used, you have to be the judge on what is "best" for your intention.
Probably there's something like "thrust" > checkbox: false or similar. In whatever button you use to change poses, you could:
  1. trigger the "false on thrust"
  2. trigger a delay logicbrick in the buttons plugins with a 1 second delay that:
    1. loads the next pose
    2. turns thrust ON
The delay is to give some time between disabling the thrust and changing poses, just in case to avoid pose and thrust physics explosions. May not be necessary as it depends on how you're doing things, but useful anyway.
 
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