• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

VaM 1.x Camera Rig / World is tilted after messing with embody in VR and Desktop mode.

Threads regarding the original VaM 1.x

screwy

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Feb 15, 2023
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Hello everyone! I've encountered an issue recently after using different embody modes in VR on different atom persons. I was setting up UI buttons to help switch between the two in VR, one for Snug to control and atom, and another to set back to passenger (with freelook) for when I was back on desktop. After using the button that triggered "passenger applied" the world seem tilted in VR. I figured it might just be an issue with my quest 3 synced to vam so I went ahead and saved the scene. Now that I'm back in desktop mode, after loading the scene the camera rig / world is still tilted ever so slightly... I've been trying to find a fix but have been unsuccessful so far.

Also I tried adjusting the player navigation panel and made sure it's set to zero rotation and what not. The camera rig moves with it now which I've never experienced before...

Has anyone else encountered this issue or know if I just selected some weird setting by accident? Any ideas would be greatly appreciated! Thanks!
 

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Did you try "Reset Player Position" under the Navigation menu? Other than that you could try editing the scene .json file, find "[CameraRig]" and change its position and rotation values to 0.
 
Did you try "Reset Player Position" under the Navigation menu? Other than that you could try editing the scene .json file, find "[CameraRig]" and change its position and rotation values to 0.
Editing the .json file did the trick! Thank you so much!! :)
 
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