Hi, and thanks for your feedback!
I tested what you described on a simple one person scene and could not find the behaviour you mentioned. After loading a saved scene with a customized morph setup, the morphs of the erection plugin have been restored as intended, and loading a person appearance over worked as well (not changing the morph setup). I am not sure what's going on in the background of Vam Produce 69 though. Also not sure what you mean with "plugin override". You cannot load erection plugin presets through triggers unfortunately, but I think you can save a VaM plugin preset, and then create a trigger button to merge load this preset (Person / PluginPresets / MergeLoadPresetWitPath). This is however not very flexible, as merge load will create a second plugin instance, and non merge load will overwrite the entire plugin preset.
You can trigger the 'Test Erection' value only if 'Enable / Disable Test Mode' is first triggered 'Active'. Better just use the 'Erection Level' trigger instead, that's the one to be used in scenes and this one should be saved with the scene.
- Sh_Massive influences a lot of other things, I don't think this is ideal. If you have to use collider editor to make it work, this is even more critical.
- Penis Height is not a built in morph. I do not use morphs from other packages (dependencies). If I wanted to includ this, I would use Sh_Height and also add Penis Width to have both dimensions. But Sh_Height is a bone morph - I have been reluctant to use many of these, as their animation is not recommended.
- Sh_Length seems interesting - but why does it not have physical effects like Penis Length? I did not find the difference in collider editor at first glance. Do you know?
- Sc_Castrate could replace Scrotum Globe - what do you think? Scrotum Globe does not work very well in my opinion.
- Shaft_Balloon - nice addition, but a bone morph too. I would have to test the performance impact. Maybe OK as a Static Morph I guess.
Thank you for the reply and looking into it.
In case I left something important out I'll just include what steps I'm doing.
This is happening on two separate PCs, one of the installs was pruned recently.
I tested some older versions and 113 was still saving and loading correctly. The next version I have after that is 117 and that's when the issue starts happening.
I don't have any other scene or session plugins loaded when doing this.
-Default scene with Female atom, load appearance or leave it default
-Add AltFuta and RealisticForeskin&Erection, in either order, I usually use Stopper's AltFuta but VamTimbo's seems the same in this issue
-Set any slider custom value like Erection Length to 4 for example
-Save Scene or Save Plugin Presets
-Load Scene or Load Plugin Presets after clearing plugins
-This is all. When the plugin loads you'll see the saved size for a few seconds and then it returns to defaults and all values in ReaslisticForeskin&Erections return to the plugin default.
Thanks for looking into the morphs. I didn't realize a lot of those were bone related. That would explain some performance loss when I animate them.
Sh_Length, I'm not sure why the behavior is different. I think it is useful for smaller settings
Scrotum Globe I was using before it was added to the plugin. Does it cause collider issues?
If there's no justification for adding them it's ok. I just had the urge to ask for my own sake.