• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Realistic Foreskin & Erection Simulation

Plugins + Scripts Realistic Foreskin & Erection Simulation

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RunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry:

Bugfixes & Appearance Preset Loading

  • Erection: Fixed morph value restore upon plugin removal or reload. Now also including morphs 22 to 27 in ‘reset to defaults’, and including all morphs in ‘restore previous morph config’.
  • Erection: Integrated the possibility to keep morph values of a loaded appearance preset file. Normally, the plugin controls the erection morphs and ignores appearance preset loading while the plugin is active. In order to activate an appearance preset's genital morphs, first disable the plugin...

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For the life of me, I cant figure out what I'm doing wrong.
Every time I load a scene I have to open Realistic control panel for each person, and set it from manual to interactive. This happened to me before because I had multiple versions of Realistic Erection in the scene. From that time, I always delete old versions. I know it has to be a setting or maybe another plugin resetting it. Any thoughts would be greatly appreciated.
 
For the life of me, I cant figure out what I'm doing wrong.
Every time I load a scene I have to open Realistic control panel for each person, and set it from manual to interactive. This happened to me before because I had multiple versions of Realistic Erection in the scene. From that time, I always delete old versions. I know it has to be a setting or maybe another plugin resetting it. Any thoughts would be greatly appreciated.
You are right, this is a bug. I tested an older version (87) and there it does work. I will have to check what changed! Thanks.
 
RunRudolf updated Realistic Foreskin & Erection Simulation with a new update entry:

VAMMoan Interactive Mode Save File Loading Bugfix

  • ControlCenter: Fixed a bug that prevented 'Interactive Mode' of VAMMoan plugin to be correctly restored during save file loading. Thanks @Stingwray for the bug report!
  • Using a better method to detect plugin sub UI state (open/close), thus only refreshing the info box strings when really needed. On the other hand, increased the updating frequency of the info texts if the user is on the respective plugin UI page.

Read the rest of this update entry...
 
Hello RunRudolf. Thank you for creating one of the best plugins on the Hub! I have ran into an issue that has taken effect sometime after version 113 (I don't have 114 or 115, but from 116 later the issue is persistent). My issue is that when attempting interactive mode synced with VAMMoan on an alt futa setup I get the error message: This function is not available on female atoms. To be fair, the Status box does say: Female mode with limited functionality. Has this compatibility feature been scrapped deliberately? If so that is a huge shame, it was a really easy way of bringing some of my scene setups to life! Thanks for all of your hard work. x x
 
Hello RunRudolf. Thank you for creating one of the best plugins on the Hub! I have ran into an issue that has taken effect sometime after version 113 (I don't have 114 or 115, but from 116 later the issue is persistent). My issue is that when attempting interactive mode synced with VAMMoan on an alt futa setup I get the error message: This function is not available on female atoms. To be fair, the Status box does say: Female mode with limited functionality. Has this compatibility feature been scrapped deliberately? If so that is a huge shame, it was a really easy way of bringing some of my scene setups to life! Thanks for all of your hard work. x x
Hi RandyRims, thanks for reporting this issue! I just tried to reproduce it, with a version 122 and 112 in the same scene, both on an alt futa atom in VAMMoan interactive mode, but separate persons. I do not get any "Female Mode" messages, and the interactive mode seems to work. Could you please give me more details to reproduce the exact same situation as you have? Thank you!
 
Hi RandyRims, thanks for reporting this issue! I just tried to reproduce it, with a version 122 and 112 in the same scene, both on an alt futa atom in VAMMoan interactive mode, but separate persons. I do not get any "Female Mode" messages, and the interactive mode seems to work. Could you please give me more details to reproduce the exact same situation as you have? Thank you!
Hey Rudolf, thanks for the quick reply! After messing around a lot with my problematic scene, I found the solution quite simple: too many plugins on the person atom before your RE&F control. When I removed 3 plugins (all not enabled anyway) the alt futa mode features including VAMM Interactive worked fine. It seems to work with up to 35 plugins listed before RE&F (some had multiple modules). I'm not sure why but version 113 does not have the apparent limitation, where as the newer versions do. Anyway, no biggie as this is an easy work around. If you have TGC's 'Kinky Pleasures (19)' - that was the scene I was trying to mod with altfuta, if you wanted to test this case exactly.
Cheers for your efforts :)
 
Hey Rudolf, thanks for the quick reply! After messing around a lot with my problematic scene, I found the solution quite simple: too many plugins on the person atom before your RE&F control. When I removed 3 plugins (all not enabled anyway) the alt futa mode features including VAMM Interactive worked fine. It seems to work with up to 35 plugins listed before RE&F (some had multiple modules). I'm not sure why but version 113 does not have the apparent limitation, where as the newer versions do. Anyway, no biggie as this is an easy work around. If you have TGC's 'Kinky Pleasures (19)' - that was the scene I was trying to mod with altfuta, if you wanted to test this case exactly.
Cheers for your efforts :)
Correct, I recently changed the way to determine plugin storeIDs! I made this to reduce load on this pfocedure, which needs to run every few frames. I think it works up to plugin #20. So it should work as long as realistic erection is lower than #20. I will check this however. Not sure I have so many plugins at all :) Thanks for checking and reporting!!
 
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