• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
How to implement VaM compatible Unity shader for Skin/Clothings

Guides How to implement VaM compatible Unity shader for Skin/Clothings

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regguise

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regguise submitted a new resource:

How to implement VaM compatible Unity shader for Skin/Clothings - "Look at what they have to do to mimic a fraction of my power" -- VaM2, probably

This is a guide on how to make sure your Unity shader can be used in VaM on skin and clothing items, without running into the T-Pose problem.

Please note this is not a guide on how to write Unity shader in general. For that there are already a good amount of resource online to learn from.


For context, with this plugin below, you can now load Unity shader from an assetbundle and replace the...

Read more about this resource...
 
I've been trying to create a shader following your guidelines recently, but I've encountered an issue: I can't adjust the tile and offset of the additional texture in the plugin's property page. Could you please advise me on how to implement this functionality?


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Hi Regguise, could you make this plugin support importing cubemap files? I want to create a diamond-like effect.
 
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