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Realistic Foreskin & Erection Simulation

Plugins + Scripts Realistic Foreskin & Erection Simulation

Download [1.09 MB]
With plugin defaults:
(If I disable RealisticErection totally, errors stop spamming)
I do not experience any problems with my plugins plus Stopper.AlternativeFuta.28 on female atoms. Please provide more details to reproduce the problem and check the dependencies.
 
@RunRudolf amazing update! I love the new expression morphs feature, it's very cool and adds a lot. Exactly what I had in mind. The pulsing morphs look GREAT too - you nailed it. Fantastic work, thank you so much!

I do have one other idea as I've been playing with it. Your solution for hiding/undressing with the sort of 'tuck and unfold' is great. But there are some underwear pieces for both males and altfutas that do have enough room for the penis to fit without clipping when it's flaccid. Clipping is worst when the penis is erect because the cloth can't exert any forces on it, so it stands straight out from the body and the clothing has to 'stretch' with it. It seems like you have something going on in REF that forces the penis to but 'tucked' up against the body whether flaccid or erect, then 'undress' triggers the 'unfolding'. It's a great effect as-is. But - what I'm wondering is if we could have the option to still do the 'tuck and unfold', but NOT hide the gens material. So when the clothing item is attached, the penis is 'tucked' whether erect or not, and only unfolds when undressing, but is still technically visible. This would be nice with underwear or bottoms that have enough room for a flaccid penis, but have clipping issues with erections. You'd get the benefits of sim clothing that could bulge more when the character has an erection, but have far fewer clipping issues since the erection wouldn't be pointing straight out. Just having 3 checkboxes instead of 2 would do the trick - right now it's Hide Material and Sim Undress, you could just add one called 'Tuck Penis' that would activate your system exactly as-is but not hide the gens material. Then the user would have the power to use the system but choose whether or not the material is hidden.

That's my final idea (for now, I guess, haha). REF is such a great plugin - I've had no errors in a while with new scenes. Thanks again for all your hard work!
 
@RunRudolf amazing update! I love the new expression morphs feature, it's very cool and adds a lot. Exactly what I had in mind. The pulsing morphs look GREAT too - you nailed it. Fantastic work, thank you so much!

I do have one other idea as I've been playing with it. Your solution for hiding/undressing with the sort of 'tuck and unfold' is great. But there are some underwear pieces for both males and altfutas that do have enough room for the penis to fit without clipping when it's flaccid. Clipping is worst when the penis is erect because the cloth can't exert any forces on it, so it stands straight out from the body and the clothing has to 'stretch' with it. It seems like you have something going on in REF that forces the penis to but 'tucked' up against the body whether flaccid or erect, then 'undress' triggers the 'unfolding'. It's a great effect as-is. But - what I'm wondering is if we could have the option to still do the 'tuck and unfold', but NOT hide the gens material. So when the clothing item is attached, the penis is 'tucked' whether erect or not, and only unfolds when undressing, but is still technically visible. This would be nice with underwear or bottoms that have enough room for a flaccid penis, but have clipping issues with erections. You'd get the benefits of sim clothing that could bulge more when the character has an erection, but have far fewer clipping issues since the erection wouldn't be pointing straight out. Just having 3 checkboxes instead of 2 would do the trick - right now it's Hide Material and Sim Undress, you could just add one called 'Tuck Penis' that would activate your system exactly as-is but not hide the gens material. Then the user would have the power to use the system but choose whether or not the material is hidden.

That's my final idea (for now, I guess, haha). REF is such a great plugin - I've had no errors in a while with new scenes. Thanks again for all your hard work!
Great idea, thanks for the feedback and suggestions. Always happy to get new inspirations!

Could you indicate me which underwear are sim and have enough room for the (flaccid) penis? I did not encounter any except for Jackaroo's Sweatpants SIM. These can however not be undressed with sim effect I believe.

The routine in REF detects whether a clothing item is put on with the "Disable Anatomy" (male) or "Adjust Glutes" (alt futa) property active (these are clothing item properties saved with the clothing item). If the "Hide / unhide" check box is active, the penis is both hidden, but also made smaller and closer to the body until sim undress is activated or the clothing is removed. After undressing or removing the clothing item there is a small animation which resets the penis to the state before putting the cloth on.

The point why I need to do this (ugly) workaround with the "Adjust Glutes" property is that in VaM there is no property to clothing items which says that it is a pant or underwear (or specifies the body region were it is worn). That's why I save the "Adjust Glutes" bool to the chosen pant (in case of altfuta) to indicate that this piece is a pant/underwear which will affect the penis. The penis should not disappear if you put on a shirt or shoes afterall...

I think this mechanic could be complemented with a mode where the penis folds/reduces in size, but is still visible. The only problem is that there is no clothing property left to store this info to, so if users activated this, it would be active in general (for all clothes), which means it would prevent "Disable Anatomy" even in case of non sim clothing - which will give you the ugly clipping. Or do you have any better idea?
 
Great idea, thanks for the feedback and suggestions. Always happy to get new inspirations!

Could you indicate me which underwear are sim and have enough room for the (flaccid) penis? I did not encounter any except for Jackaroo's Sweatpants SIM. These can however not be undressed with sim effect I believe.

The routine in REF detects whether a clothing item is put on with the "Disable Anatomy" (male) or "Adjust Glutes" (alt futa) property active (these are clothing item properties saved with the clothing item). If the "Hide / unhide" check box is active, the penis is both hidden, but also made smaller and closer to the body until sim undress is activated or the clothing is removed. After undressing or removing the clothing item there is a small animation which resets the penis to the state before putting the cloth on.

The point why I need to do this (ugly) workaround with the "Adjust Glutes" property is that in VaM there is no property to clothing items which says that it is a pant or underwear (or specifies the body region were it is worn). That's why I save the "Adjust Glutes" bool to the chosen pant (in case of altfuta) to indicate that this piece is a pant/underwear which will affect the penis. The penis should not disappear if you put on a shirt or shoes afterall...

I think this mechanic could be complemented with a mode where the penis folds/reduces in size, but is still visible. The only problem is that there is no clothing property left to store this info to, so if users activated this, it would be active in general (for all clothes), which means it would prevent "Disable Anatomy" even in case of non sim clothing - which will give you the ugly clipping. Or do you have any better idea?

Interesting. I see what you mean, but I don't think that you need a property to store whether the penis is actually hidden. I think the system works great as it is - just allow the user to select if the material is actually hidden or not. So - the Adjust Glutes/Disable Anatomy property simple toggles the fold/reduce mechanic. In REF, call that checkbox (currently 'Hide Material') something like Restrain Penis. Move the actual material hiding to its own checkbox that only does that. If the piece of clothing in question has clipping issues, the user can just hide the material and it works exactly like it has. However, the user may be using something like...


all of which have decent sim that works with smaller cocks but can have clipping issues because they can't constrain the penis via physics. I'm working on making my own sim undies for altfuta characters that look like actual normal men's underwear for myself and other users who use an altfuta character with the G2M morphs to create a male character with all the physics and plugin benefits of female atoms.

That makes sense to me - hope it comes across clearly. Am I missing something?
 
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