• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Atom Controllers Colors

Plugins + Scripts Atom Controllers Colors

Download [<1 MB]

Datel

Well-known member
Joined
Jul 23, 2024
Messages
100
Reactions
267
Datel submitted a new resource:

Atom Controllers Colors - Change colors of controllers states for specific Atom

This plugin designer to change colors of controllers states for specific Atom.
Add to any Atom and setup colors to your taste.

One Color Mode allows to use color from On state for all other states, except Off state.
(If you don't really matter about states visualisation and don't want to copy paste color for every state)

Plugin UI:​

View attachment 517009
[ATTACH type="full"...

Read more about this resource...
 
Oh man this is great. My scenes are a mess of CUAs overlaying each other. This will help a lot.
Would it be possible to change highlight colors too? I'm slightly color blind, and the green to yellow highlight VAM uses by default is nearly the same color to me. I have to rely on the little readout to know what I currently have highlighted. You'd be my hero.
 
Oh man this is great. My scenes are a mess of CUAs overlaying each other. This will help a lot.
Would it be possible to change highlight colors too? I'm slightly color blind, and the green to yellow highlight VAM uses by default is nearly the same color to me. I have to rely on the little readout to know what I currently have highlighted. You'd be my hero.
Thought about highlighted color not so far. I forgot about this one and would be nice to have settings for this too, because you could choose yellow color for all states, but yellow highlight will not noticeable 🤔
 
Datel... you are killing it with your plugins. You take Vam's annoyances and make them go away. This particular plugin will help tremendously in passthrough, which I mainly use. Thank you!!
 
(This is a great feature that nicely addresses the confusion players face during multiplayer editing. I have a suggestion: perhaps you could add a function to hide certain anchor points for characters (typically, only anchor points in a disabled state can be hidden in games). When editing a character's movements, you often need to move to different angles, such as looking up from below, where the green dots for the hips, thighs, chest, and head overlap. From a side view, the shoulders and chest also overlap, which can be quite disorienting. So, when I only want to move the hips and create an animation for hip movement, I’d like to make the chest, thighs, and head—areas that are easily misclicked—disappear (while their physical state remains). Unfortunately, the game itself doesn’t include this feature.
 
sss.png
 
(This is a great feature that nicely addresses the confusion players face during multiplayer editing. I have a suggestion: perhaps you could add a function to hide certain anchor points for characters (typically, only anchor points in a disabled state can be hidden in games). When editing a character's movements, you often need to move to different angles, such as looking up from below, where the green dots for the hips, thighs, chest, and head overlap. From a side view, the shoulders and chest also overlap, which can be quite disorienting. So, when I only want to move the hips and create an animation for hip movement, I’d like to make the chest, thighs, and head—areas that are easily misclicked—disappear (while their physical state remains). Unfortunately, the game itself doesn’t include this feature.
Quite complex explanation :unsure:
Yes, a bit strange that vam does not have an option for every controller to hide it manually. Ideally, would be nice to add a toggle to controller's menu, like a default main controller has. But for now not sure how better to add it.

Some offtop:
I see you are using not latest version of https://hub.virtamate.com/resources/controllers-appearance.59647/ update has icons for chest and hip controllers
If you don't use VR, https://hub.virtamate.com/resources/mouse-control-overhaul.59211/ makes work easier (if you don't use it already). You can see name of hovered controller and select exactly what you clicking.
 
Quite complex explanation :unsure:
Yes, a bit strange that vam does not have an option for every controller to hide it manually. Ideally, would be nice to add a toggle to controller's menu, like a default main controller has. But for now not sure how better to add it.

Some offtop:
I see you are using not latest version of https://hub.virtamate.com/resources/controllers-appearance.59647/ update has icons for chest and hip controllers
If you don't use VR, https://hub.virtamate.com/resources/mouse-control-overhaul.59211/ makes work easier (if you don't use it already). You can see name of hovered controller and select exactly what you clicking.
Haha, I did make it too complicated. What I meant was that too many unhideable control points in the game can be overwhelming. Also, thanks to Datel for creating so many useful tools for VAM—they’ve been a huge help!
 
Back
Top Bottom