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Physics Manager for CUAs

Plugins + Scripts Physics Manager for CUAs

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Skynet

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Skynet submitted a new resource:

Physics Manager for CUAs - Fine tune physics component settings inside VaM (most of them) + extras

-- How to use it?
- load as plugin in CUA Atom.

-- What this plugin does:
- Reveals some physics component settings within a rigged CUA, At least the relevant ones from rigid body, joints and colliders.
- Fine tune physics for rigged ropes, tentacles, dildos... etc.
- Collision deactivation + Uniform scaling for rigged CUAs (these are synced with their VaM native counterparts).

-- Plugin Parameters Additional explanation:
- Uniform scale: synced with VaM...

Read more about this resource...
 
It's not working for me. I'm afraid I'm making a mistake 🙈 I must have misunderstood some instructions. Does this work with all CUAs? My idea was to use a simple wall. I was hoping that would make it flexible like a curtain so my character could walk through it. Can you help me?
 
Skynet updated Physics Manager for CUAs with a new update entry:

update 2

-- new features:

- added "Enable Gravity" that enables gravity for all found RBs in the CUA.
- added "Scaling Delay" default at 0 for normal use, increase to 0.2-0.4 for compatibility with Bone Control plugin.
- added "Override Physics settings" enables/ disables lock to CUA Atom physics toggle parameter.
- added "Override Native scaling" enables/ disables lock to CUA Atom Scaling slider parameter.

Read the rest of this update entry...
 
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