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CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

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Can someone point me to the github page for the source code for this plugin? I wanna run it through o3-mini-high and see if there's any improvements I can make....
 
Going to be dropping a 9950X3D into a new build today. I'm coming from the 14900K, so I'm definitely curious what performance will look like when paired with my RTX 4090 (working on getting a 5090, but haven't been successful in getting one yet). From what I understand about the patch, the default configuration should be the best option for the 9950X3D, correct?
 
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Can someone point me to the github page for the source code for this plugin? I wanna run it through o3-mini-high and see if there's any improvements I can make....
If you end up being able to optimize, Bob, please let us know. Not only would I love an optimized plugin but wouldn't loathe learning how you did it with AI.
 
If you end up being able to optimize, Bob, please let us know. Not only would I love an optimized plugin but wouldn't loathe learning how you did it with AI.
Going to run it through o3-mini-high. I've done it for other projects, just not through VaM yet, so I wanna give it a shot :)
 
@Yujujo
That setup is for 16 cores. Your 9900K has 8 real cores. Try the same settings I use on a 13900K (which also has 8 real cores, not Intel E cores)

@Slaanesh69
I also saw this before using the VaM updater to sync/repair core or a fresh VaM install. Then copy the patch files fresh. If it still happens after that, try v12evo
Thank you. Changing to these settings did not do much for my performance but after changing the "Physics Update Cap" to 1 VAM is now getting a steady 40 fps with soft body physics on and all settings maxed out. I noticed that the quality of the soft body physics still looks amazing. Has anyone else tried setting this to 1? What is the benefit of having the Physics update cap set to 3? I see no difference in the quality. The only difference is when I set it to 3, my framerate drops to 15. VAM in VR is also running at a steady 40 FPS with the physics update cap set to 1 so I guess having at 3 was the major cause of the low FPS on my system.
 
Thank you. Changing to these settings did not do much for my performance but after changing the "Physics Update Cap" to 1 VAM is now getting a steady 40 fps with soft body physics on and all settings maxed out. I noticed that the quality of the soft body physics still looks amazing. Has anyone else tried setting this to 1? What is the benefit of having the Physics update cap set to 3? I see no difference in the quality. The only difference is when I set it to 3, my framerate drops to 15. VAM in VR is also running at a steady 40 FPS with the physics update cap set to 1 so I guess having at 3 was the major cause of the low FPS on my system.
As far as i noticed the motion of the body becames more faster and instant then smoother and slower when update cap is more then 1. for example i make a stroking animation and its speed is fast then due to update cap of 1 i might not get the desired faster movement that i want it would be more like a smoother and slower. since my pc can't hand update cap more then 1 the alternative to that i do is i set the spring of hand to 100% as well as its hold max velocity so the hand controller and the hand itself and more in corespondence and serviceable with fast stroking animation then setting update cap to 2 and lose 15 fps. If you already have low fps then setting update cap to 2 will make motion look choppier but faster rather then smoother and slow. Physics rate also plays a role but i noticed that with this patch the fps is much better with auto or 72hz (or was it 74 can't remember xd)
 
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Experimentation is required. I am getting a solid 40 FPS with 3-person atoms and soft body physics only when the physics update cap is set to 1. I am not seeing any downside to setting it to 1 yet and playing in VR, with Full body tracking. I'm kicking myself for not trying this when I was getting 15 FPS with PUC set to 3. I am very Glad that I can finally play VAM in VR and get a stable 40 fps. I still only use a blank scene with a single-person atom loaded with plugins to bring her to life. Attaching a dildo asset to my hip tracker is enough but now I can possess a male person atom and the experience is true virtual sex.
 
Experimentation is required. I am getting a solid 40 FPS with 3-person atoms and soft body physics only when the physics update cap is set to 1. I am not seeing any downside to setting it to 1 yet and playing in VR, with Full body tracking. I'm kicking myself for not trying this when I was getting 15 FPS with PUC set to 3. I am very Glad that I can finally play VAM in VR and get a stable 40 fps. I still only use a blank scene with a single-person atom loaded with plugins to bring her to life. Attaching a dildo asset to my hip tracker is enough but now I can possess a male person atom and the experience is true virtual sex.
As i said there is no downside to PUC 1, its just gets more smoother with more fps instead of fast motion and choppiness due to drop of 15 fps if pc is struggling with fps.
 
Thank you. Changing to these settings did not do much for my performance but after changing the "Physics Update Cap" to 1 VAM is now getting a steady 40 fps with soft body physics on and all settings maxed out. I noticed that the quality of the soft body physics still looks amazing. Has anyone else tried setting this to 1? What is the benefit of having the Physics update cap set to 3? I see no difference in the quality. The only difference is when I set it to 3, my framerate drops to 15. VAM in VR is also running at a steady 40 FPS with the physics update cap set to 1 so I guess having at 3 was the major cause of the low FPS on my system.
Physics update cap only affects things if your physics rate is higher than your fps.

It is basically the maximum amount of times the physics engine is allowed to run calculations between frames, and becomes irrelevant if your frames are already higher than the physics rate. If on the other hand the physics rate is higher than your fps, then VaM will run the physics engine 2,3 etc times per frame, which will in turn tank your FPS even more since VaM physics are hard on mid - lower end PC's, and can even bring a top tier PC to its knees if you add a lot of atoms and interactions in a scene.

I personally lower the physics rate to 45 when I am in VR, which helps fps a lot.
 
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