• Hi Guest!

    Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.
Looping Couch Ride

Scenes Looping Couch Ride

CuddleMocap

Well-known member
Featured Contributor
Messages
184
Reactions
1,916
Points
93
Website
cuddlemocap.com
Patreon
cuddlemocap
CuddleMocap submitted a new resource:

Looping Couch Ride - 3-min looping mocap, made for Handy & SR6

This is a 3-minute looping mocap with a orgasm animation that you can trigger on command. The scene is designed to work with VamLaunch toys like the Handy and Kiiroo, and also TCode toys like the SR6 and OSR2.
Motion capture, face capture, and finger capture all performed by a real woman!
View attachment 308479
View attachment 308478

View attachment 308480View attachment 308481

Credits:
AcidBubbles, MacGruber, Everlaster, Stopper, Hazmhox, ToumeiHitsuji, CMA...

Read more about this resource...
 
CuddleMocap updated Looping Couch Ride with a new update entry:

Version 2

Features:
-Added TCode mode, now fully optimized for SR6 & OSR2!
-Lowered the thrust height in a few places for better SR6 motion
-Added more VamLaunch speed options
-Made it so the girl is selected first when using the select person button
-Added FlexIt plugin, with UI toggle
-Made it so the "Pause" button pauses VamLaunch
-Added a circler option for the hips, with UI controls
-Updated eye shadows texture, and eye morph plugin
-Updated penis fix morphs
-Consolidated all control animations...

Read the rest of this update entry...
 
I'm speechles about this scene, see the review i left.
I have a question: i've got my Handy, but i couldn't get it perfectly sync with atom's movings, very frustrating indeed... i analyzed your scene and found you attached the ToySerialController plugin to an empty atom (instead of person atom), and set the motion source to an animation pattern. Couldn't understand how the whole setup works though... can you post a brief tutorial if not too demanding? I would be very grateful and support you as well!
Thanks in advance.
 
I'm speechles about this scene, see the review i left.
I have a question: i've got my Handy, but i couldn't get it perfectly sync with atom's movings, very frustrating indeed... i analyzed your scene and found you attached the ToySerialController plugin to an empty atom (instead of person atom), and set the motion source to an animation pattern. Couldn't understand how the whole setup works though... can you post a brief tutorial if not too demanding? I would be very grateful and support you as well!
Thanks in advance.
If you are getting bad sync/timing with your toy, it is probably because my preset is not loading properly.

1. Select the atom called "1TSC" and go to the Plugins tab.
2. Open the ToySerialController plugin and click the button "As Default" at the top.
3. In explorer, open the folder: Custom/Scripts/ToySerialController_VAMLaunch and delete the file called "default.json".
4. Open the scene again and click "VamLaunch Mode" from the Toy Options menu.


After you have done this, it should give you accurate tracking. I did make a quick note of this in the scene post, and also inside the scene instructions, but its necessity depends upon whether or not you have already used Blazedust's plugin in other scenes. There are also options to tweak the plugin in the Toy Options menu, the most important being Speed Multiplier. How much responsiveness the plugin sends to the toy is directly related to the Physics Rate that you use. I used 45Hz and 90Hz to set the speed. If you use 60Hz, 72Hz, etc, the Speed Multiplier slider is all that is needed to adjust this.

You are correct, my toy tracking method controls VamLaunch via Timeline, instead of the physics interaction between the male and female atom. This is how I am able to get accurate toy tracking!
Let me know if you have any other questions. :)
 
If you are getting bad sync/timing with your toy, it is probably because my preset is not loading properly.

1. Select the atom called "1TSC" and go to the Plugins tab.
2. Open the ToySerialController plugin and click the button "As Default" at the top.
3. In explorer, open the folder: Custom/Scripts/ToySerialController_VAMLaunch and delete the file called "default.json".
4. Open the scene again and click "VamLaunch Mode" from the Toy Options menu.


After you have done this, it should give you accurate tracking. I did make a quick note of this in the scene post, and also inside the scene instructions, but its necessity depends upon whether or not you have already used Blazedust's plugin in other scenes. There are also options to tweak the plugin in the Toy Options menu, the most important being Speed Multiplier. How much responsiveness the plugin sends to the toy is directly related to the Physics Rate that you use. I used 45Hz and 90Hz to set the speed. If you use 60Hz, 72Hz, etc, the Speed Multiplier slider is all that is needed to adjust this.

You are correct, my toy tracking method controls VamLaunch via Timeline, instead of the physics interaction between the male and female atom. This is how I am able to get accurate toy tracking!
Let me know if you have any other questions. :)
sorry, i didn't make myself clear, Everything works great into YOUR scene! I just mean i usually can't get good sync in general when i use the plugin as specified by the creator (scene/session plugin) into other scenes. That's why i am curious about the way you set up your scenes for perfect sync!
 
sorry, i didn't make myself clear, Everything works great into YOUR scene! I just mean i usually can't get good sync in general when i use the plugin as specified by the creator (scene/session plugin) into other scenes. That's why i am curious about the way you set up your scenes for perfect sync!
Ah, you want more info on the Cuddle Method? 😄Got it!
Yes, I do plan to type up a short tutorial soon. There are 2 reasons why my method improves the accuracy of tracking:
1. The up/down keyframes make the movement very simple and predictable, so the plugin doesn't have to work as hard to calculate the toy's next position.
2. The script runs on a time offset that plays ahead of the plugin, which gives it "buffer" frames. This allows me to tweak the plugin's reaction time, so the toy moves IRL with the mocap animation.
It's a very unconventional approach, but it works surprisingly well. I've used it in pretty much all of my paid scenes this year. Setting it up is fairly simple, but creating the scripted keyframes is not. It takes some time and effort, for sure.
 
Last edited:
Thanks for explanation, so it's more complicated then I thought, I think I don't have the knowledge for writing scripts yet.
I subscribed your channel on patreon, I'll just enjoy it at this time.
 

Similar threads

Back
Top Bottom