Timeline Animation - Walk Cycle

Scenes Timeline Animation - Walk Cycle

PortiaVam

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PortiaVam submitted a new resource:

Timeline Animation - Walk Cycle - Importable and highly customizable walk cycle for timeline

View attachment 344842This is a standalone, importable, one-second-per-footstep, highly customizable walk cycle that can be used for various scenes! The intention is for this to be a good starting point if you need your character to walk around in a setting.

The actual scene itself is just a demo of the walk cycle, but the real resource here is the Timeline animation file. You can import this into your Timeline instance and use it to...

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Looks very interesting, will be checking it out.

About the license, wondering why you chose the quite restrictive CC BY-NC-SA?
 
Looks very interesting, will be checking it out.

About the license, wondering why you chose the quite restrictive CC BY-NC-SA?

One of the dependencies in the scene was CC BY-NC-SA, and it's my understanding if you reference one with that license, you also have to choose that for your resource. I could be wrong on that though; just figured I'd err on the side of caution. *shrug*
 
I see. I also get confused a bit about the SA part. I think it would only apply if you repackaged the SA hair, which you don't, you're just referencing it as a dependency.

My suggestion to avoid this altogether and to have almost no dependencies, considering that the asset you want to share is the Timeline animation, would be to use a built-in person. Besides the much more relaxed license you could give it, which in turn makes it a lot more appealing to be used elsewhere, the reduced dependencies is also of interest to those interested in using the walk cycle. A CC BY or even FC walk cycle would be excellent to have.
 
I see. I also get confused a bit about the SA part. I think it would only apply if you repackaged the SA hair, which you don't, you're just referencing it as a dependency.

My suggestion to avoid this altogether and to have almost no dependencies, considering that the asset you want to share is the Timeline animation, would be to use a built-in person. Besides the much more relaxed license you could give it, which in turn makes it a lot more appealing to be used elsewhere, the reduced dependencies is also of interest to those interested in using the walk cycle. A CC BY or even FC walk cycle would be excellent to have.

Right, that definitely makes a lot of sense. I don't know why I didn't think of that, honestly. I'm still pretty inexperienced when it comes to uploading resources here. I'll work on updating it so it's more friendly to people who would actually want to use it. Thanks so much for the info! :D
 
I didn't see the animation yet, just your description and images.
I'm thinking that you may want to try having the Control target on a different layer than the body parts. This way you could keep the 2 second loop on the body parts, and the Control layer could be as long as needed. Considering you usually only want to change Control keyframes, not the body, having it separate would make it easier to make changes and experiment.
Thinking about, Head on a different layer could also benefit from a dedicated layer, and you probably don't need the eyetarget target in there.
 
PortiaVam submitted a new resource:

Timeline Animation - Walk Cycle - Importable and highly customizable walk cycle for timeline



Read more about this resource...
I can't find an of the screenshots you're showing on how to set this up. You're first screenshot on how to set it up isn't anywhere in my version and I have the newest one. Any help would be appreciated. I'm talking about where you are showing import/export. Where exactly is that?
 
I can't find an of the screenshots you're showing on how to set this up. You're first screenshot on how to set it up isn't anywhere in my version and I have the newest one. Any help would be appreciated. I'm talking about where you are showing import/export. Where exactly is that?
Not 100% sure what you mean, but I think you maybe just need to download Timeline? It's the plugin being used here to create the animations. You'll have to download that and add it to your person atom.
 
I didn't see the animation yet, just your description and images.
I'm thinking that you may want to try having the Control target on a different layer than the body parts. This way you could keep the 2 second loop on the body parts, and the Control layer could be as long as needed. Considering you usually only want to change Control keyframes, not the body, having it separate would make it easier to make changes and experiment.
Thinking about, Head on a different layer could also benefit from a dedicated layer, and you probably don't need the eyetarget target in there.
That's definitely fair. I did mess around with having the control target on a different layer for a while, but honestly I've always found layers to be more trouble than they're worth, for what I do with animations anyway. I mostly just like the ability to do something different with the arms, head, and eyes for a stretch of a few seconds if I want to. For me at least, that's easier to do all in one animation rather than with them all separated into layers. It's entirely possible I just don't know what I'm doing with timeline though. xD
 
That's definitely fair. I did mess around with having the control target on a different layer for a while, but honestly I've always found layers to be more trouble than they're worth, for what I do with animations anyway. I mostly just like the ability to do something different with the arms, head, and eyes for a stretch of a few seconds if I want to. For me at least, that's easier to do all in one animation rather than with them all separated into layers. It's entirely possible I just don't know what I'm doing with timeline though. xD
Fair enough, there's advantages and disadvantages in both options. The license is now very flexible and people can mess around to their liking, all good 👍
 
I can't find an of the screenshots you're showing on how to set this up. You're first screenshot on how to set it up isn't anywhere in my version and I have the newest one. Any help would be appreciated. I'm talking about where you are showing import/export. Where exactly is that?
Click "More" on the top toolbar to see the buttons shown:
 
Would it be possible to make a little video of how they use it? When I import it, it always catapults me to a different place. I would also be very interested in how you do the running route with the path
 
There's a Control target that handles the position of the person. The first and last keyframes are the begin and end points; on the first keyframe place the person at the beginning point you want and do the same for the ending point. You can add keyframes in between if you want to customise the route.
 
There's a Control target that handles the position of the person. The first and last keyframes are the begin and end points; on the first keyframe place the person at the beginning point you want and do the same for the ending point. You can add keyframes in between if you want to customise the route.
Unfortunately I don't know how to do that, I come from Germany and know the timeline, but I don't know how to do it with the keyframes
 
Not 100% sure what you mean, but I think you maybe just need to download Timeline? It's the plugin being used here to create the animations. You'll have to download that and add it to your person atom.
Thanks. I'll check it out.
 
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