This is a nearly 100% remake of the other Zuul asset. Why, you may ask?
Well, for starters...I created the WHOLE 22nd floor. And not just eyeballing stuff and guessing like I did for the first asset, but this is all more or less EXACTLY to scale. I found the blueprints for the original set, and...
A quick and dirty room asset I threw together in Sketchup and exported to VAM.
Includes a static demo scene to show off the room.
To use in a custom scene, add a CustomUnityAsset, select the assetbundle, and select one of the two prebuilt rooms.
One room has all four walls, the other has...
A little while ago, I released my first scene - a remix of another scene by a very talented developer here on the hub.
Unfortunately, I was so excited to share what I'd created with people, I forgot to check if I *could*.
So, in order to avoid any issues with infringement or angering anybody...
Hello again!
Today, I'm pleased to bring you SceneNinja, a brand-new Plugin inspired heavily by the incredible UIAssist plugin from @JayJayWon.
What does it do?
"Default" Scene opened with the Kerry Appearance and VAMM/SilverExpressions auto-loaded
Simple. It allows you to load appearance...
A quick update of the resource(s) by Vamtastic.
https://hub.virtamate.com/resources/flynns-secret-lab.6437/
I noticed that nothing in the scene actually had collisions, so I imported them back to Unity, threw mesh colliders on the room and chair, and then re-exported.
Easy peasy.
Add a...
VamUpdater is a command-line utility I created to solve an annoyance...which is that the "default" for the VAM Package Builder is to use the specific version of a script as it was when the scene was packaged, versus requiring the latest version.
While I somewhat understand the logic of doing...
This one isn't my work, but a re-package of the same outfit by Vince Conversions/Virt-a-Create/CG Elves.
Yes, I asked permissions before posting.
Original outfit is here.
So, I'm old, which means that there's a particular scene from Ghostbusters that used to make me feel kinda funny whenever I'd watch it when I was young.
Did a little homework, figured out how to make rudimentary sim clothing...and here we are.
Is it a 100% accurate re-creation of that...