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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Recent content by Sally Whitemane

  1. Sally Whitemane

    VaM 1.x Problem with resolution

    I think internally (VAM code) the way the user interface rendered was based on the resolutions height. Width was ignored. Ultra wide Monitors work perfectly fine with an aspect ratio higher than 1.777. Only old style 4/3 ratios or similar far below 1.777 caused that UI problem. At least that's...
  2. Sally Whitemane

    Plugins + Scripts ChronoLock

    Only had time for a quick test: Yup, no more physics explosions. (y) So now, by default, it disables the time sync if fps < physics rate if I understand correct. And this safeguards against the "slow CPU cannot keep up"-scenario.
  3. Sally Whitemane

    VaM 1.x Problem with resolution

    The issue is most likely from the aspect ratio of that resolution. The user interface of VAM 1 was mostly build for 16 / 9 = 1.777 with some wiggle room. 1280 / 1024 = 1.25 is to far off. A higher 1600 / 1280 = 1.25 resolution would have the same problem. To fix that on a monitor with that...
  4. Sally Whitemane

    Plugins + Scripts ChronoLock

    edit: just noticed the update, everything below was with the initial release version Ah 9800X3D, nice! That beast is hard to overwhelm. Will pm you my details. (privacy concerns) Tested a lower physics rate of 45 Hz with update cap of 1 too. It shifts the point where the physics break to below...
  5. Sally Whitemane

    Plugins + Scripts ChronoLock

    Plugin loads correct when the .cs script gets unpacked from the .var archive and loaded manually. I guess the .var/zip compression is just somehow messed up. I did load it as session plugin. However in two practical tests in two scenes, it caused physics calculation-problems (breasts start...
  6. Sally Whitemane

    Plugins + Scripts Camera Background Color

    @thisisnotpornography Since passthrough is working with your VR software when you add an object with the chroma-key color I'd guess it is something in the scene. Other rendered 3D object can block the view to the 'actual' background. For example the plugin is unaware of 3rd party sky-boxes and...
  7. Sally Whitemane

    Looks ST200 Android Chloe

    Should be based on the original, but not directly. If I remember correctly, it was a mix of DAZ port, extracted original files from the PC version and nsfw retouching. Could be wrong. So it's like: original model -> G8F -> G2F. Suboptimal for texture quality. Retouching was needed to clean up...
  8. Sally Whitemane

    Plugins + Scripts CUAshaderMod

    Read your post, but unfortunately don't have the time for VAM right now due to job. The plugin has two functions to apply shaders on VAM based events: VAM has completed loading a CUA: OnCUALoaded() gets called. VAM has completed loading a scene: OnSceneLoaded() gets called. The second one is...
  9. Sally Whitemane

    Plugins + Scripts Camera Background Color

    Hello Epsyc! I tested this in the past and did not add it intentionally. It could crash and mess up VAM very badly. I'd highly recommend to not "hide" persons with the method I use, which is: disable the atom renderers. In non technical gibberish that means: The thing does still exist, but the...
  10. Sally Whitemane

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    To make things more confusing... Microsoft plans to change how Task Manager calculates and displays CPU utilization in Windows 11. source
  11. Sally Whitemane

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    @Kerke50 This can happen with VAM installations and to much content installed. Related thread: Too many heap sections If it happens at start, try this: 1. Close VAM 2. Temporary rename your <VAM>\AddonPackages folder to something different like DISABLED_AddonPackages 3. Does VAM now start...
  12. Sally Whitemane

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    @Battletoad08 The 12 (and 16) core AMD-CPUs are tricky. TLDR: You very likely just want to run it with the default 8 core CPU configuration to force VAM to use only 3DV-cache cores. When looking into Task Manager it's more important to check which logical cores are used, instead the overall...
  13. Sally Whitemane

    Solved Sound Asset Question

    Sounds like a load order problem. Maybe this script loads before the CUA. So it would be unable to remove the AudioSource(s) at that time from the CUA. Unfortunately I'm extremely busy with IRL job work. Maybe ask the smart coders on Discords (link valid 7 days only) #scripting channel. Think...
  14. Sally Whitemane

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    That's an 8 Core CPU based on official Intel 10700KF specifications: https://www.intel.com/content/www/us/en/products/sku/199325/intel-core-i710700kf-processor-16m-cache-up-to-5-10-ghz/specifications.html The patch is already be tuned for 8 Cores 'out of the box'. No manual tuning of...
  15. Sally Whitemane

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    I think some users download the patch and just copy-paste it into VaM's root folder without reading instructions. By checking the SkinMeshPartDLL.ini file one can see it's tuned for a 8 (on Intel: Performance-) Core CPU. Suboptimal if that's not in the PC. It should be tuned manually to match...
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