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  1. Sally Whitemane

    VaM 1.x The VAM on Linux thread

    Trying to find out which PNG formats are not loading / show messed up of me. (Proton Hotfix atm) I could really use a IT expert on Window to re-test this on Windows. I'm completly puzzled where that damn loading bug really is, because I'm very confident that I myself did use 1bit alpha textures...
  2. Sally Whitemane

    Plugins + Scripts Beta | VaM LeanCore

    Will be testing this for a while with a fresh empty cache folder. So far is seems stable with Proton under Linux. Technically the same Windows-setup, except that for BepInEx I need an extra Steam launch parameter.
  3. Sally Whitemane

    VaM 1.x Need help from clothing experts: Persistent bumps/spikes with morphs (My first clothing asset)

    I have no doubts you used the base mesh properly since you mentioned it very clearly. I completely retopologized it manually into a clean quad mesh and shrinkwrapped it. The funny thing is you may be putting to much effort into it with this step. For typical much larger clothing items covering...
  4. Sally Whitemane

    VaM 1.x DLSS 5 in VAM2 + DLSS 5 Experiments in VAM1

    This will be a controversial thing for a long time. *grabs popcorn* :unsure: I can see why people critque it for destroying the artistic style. But at the same time it is an unofficial leak and obviously *intended* to be used for realistic style games. So in my book poeple are judging it for it...
  5. Sally Whitemane

    Plugins + Scripts Clothing Smoother

    Doesn't VaM use smoothing for clothing already? I know the following exists and I'm pretty sure this is computed inside a shader on the GPU too. Afaik there is just a lack of "control" over it. It's a sort of "hidden" setting and not accessible via VaM's UI and defaults to a "smoothIterations"...
  6. Sally Whitemane

    VaM 1.x Multi channel audio plugin?

    That would be a very exotic audio setup - I think the Unity Engine audio may already be the dealbreaker here to achieve this. One would have to dig through the Unity 2018.1 audio documentation to figure out if it's possible to write a custom plugin for this audio setup. However, I can at least...
  7. Sally Whitemane

    VaM 1.x The VAM on Linux thread

    Somebody would have to point a gun at me to force me back to use Windows again. Meanwhile tested out other Distros - Had Bazzite on another drive temporary - very nice for a pure "I just want to game" setup - but not for me with the immutable kernel. A few month ago I managed to set up VaM 1 as...
  8. Sally Whitemane

    VaM 1.x The VAM on Linux thread

    My new fav. download more RAM Linux magic trick after upgrading to AM5, but being unable to afford more than 16 GB DDR5: sudo apt install zram-config Did configure it to use stronger 'zstd' RAM compression algorithm and it's like having 24 GB RAM at least. Microslop can f*ck off. Never...
  9. Sally Whitemane

    VaM 1.x The VAM on Linux thread

    Would love to hear reports from users running VaM with VR hardware under Linux (headset model, how it was set up, etc.). Don't have VR hardware here.
  10. Sally Whitemane

    VaM 1.x The VAM on Linux thread

    I was able to reproduce a similar error. Also triggered by System.Drawing.GDIPlus.CheckStatus, with the files in this VAR: https://hub.virtamate.com/resources/pattern-textures.32186/ The "bad" PNGs: pattern_melons_colored.png pattern_ice_colored.png pattern_pineapples_colored.png...
  11. Sally Whitemane

    VaM 1.x The VAM on Linux thread

    The errors shows a callstack of all function where a parameter is already invalid / 0, but it's unclear why. Can only guess: Proton compatibility layer is not really being 100% compatible with Windows GDI functions and that's why is fails with some of the System.Drawing function calls. I think...
  12. Sally Whitemane

    VaM 1.x The VAM on Linux thread

    I really hope more people try Linux! Mint is perfect for beginners and it's free. The basic steps to make VAM run are: Install Linux Distro + GPU drivers if needed (Mint has a Driver Manager for that, no need for cryptic terminal) + Steam + Proton. Add VAM as custom game to Steam and enable...
  13. Sally Whitemane

    VaM 1.x Problem with resolution

    I think internally (VAM code) the way the user interface rendered was based on the resolutions height. Width was ignored. Ultra wide Monitors work perfectly fine with an aspect ratio higher than 1.777. Only old style 4/3 ratios or similar far below 1.777 caused that UI problem. At least that's...
  14. Sally Whitemane

    Plugins + Scripts ChronoLock

    Only had time for a quick test: Yup, no more physics explosions. (y) So now, by default, it disables the time sync if fps < physics rate if I understand correct. And this safeguards against the "slow CPU cannot keep up"-scenario.
  15. Sally Whitemane

    VaM 1.x Problem with resolution

    The issue is most likely from the aspect ratio of that resolution. The user interface of VAM 1 was mostly build for 16 / 9 = 1.777 with some wiggle room. 1280 / 1024 = 1.25 is to far off. A higher 1600 / 1280 = 1.25 resolution would have the same problem. To fix that on a monitor with that...
  16. Sally Whitemane

    Plugins + Scripts ChronoLock

    edit: just noticed the update, everything below was with the initial release version Ah 9800X3D, nice! That beast is hard to overwhelm. Will pm you my details. (privacy concerns) Tested a lower physics rate of 45 Hz with update cap of 1 too. It shifts the point where the physics break to below...
  17. Sally Whitemane

    Plugins + Scripts ChronoLock

    Plugin loads correct when the .cs script gets unpacked from the .var archive and loaded manually. I guess the .var/zip compression is just somehow messed up. I did load it as session plugin. However in two practical tests in two scenes, it caused physics calculation-problems (breasts start...
  18. Sally Whitemane

    Plugins + Scripts Camera Background Color

    @thisisnotpornography Since passthrough is working with your VR software when you add an object with the chroma-key color I'd guess it is something in the scene. Other rendered 3D object can block the view to the 'actual' background. For example the plugin is unaware of 3rd party sky-boxes and...
  19. Sally Whitemane

    Looks ST200 Android Chloe

    Should be based on the original, but not directly. If I remember correctly, it was a mix of DAZ port, extracted original files from the PC version and nsfw retouching. Could be wrong. So it's like: original model -> G8F -> G2F. Suboptimal for texture quality. Retouching was needed to clean up...
  20. Sally Whitemane

    Plugins + Scripts CUAshaderMod

    Read your post, but unfortunately don't have the time for VAM right now due to job. The plugin has two functions to apply shaders on VAM based events: VAM has completed loading a CUA: OnCUALoaded() gets called. VAM has completed loading a scene: OnSceneLoaded() gets called. The second one is...
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