Makes sense!
I did end up running into caching issues as the camera moved regardless and ended up shelving the experiments. Overall I love the effects from this (and SSS), but just figuring out how to get the balance of effects without too great a performance hit!
This is really incredible work @Skynet, but the performance impact is pretty noticeable.
On a 5090, for instance, I drop from ~200fps to ~100fps with this on (including SSAO + RTGI).
Suggestions:
I'm running some experiments with Claude Code to put a caching layer in front of that, and it...
Interesting... the premise is that you could hit the hotkey to open it and immediately start typing (without having to fish around to click on the box).
Can you describe how this interferes with what you're trying to do?
Also: I'm sure I can add a toggle for this behavior regardless... just...
Totally agree with the decision to remove the direct morph tie-in... definitely not the core focus, and super easy for a user to add using the variable triggers anyway.
Love the new interface direction!
PrettyFrank updated SceneExplorer (session plugin) with a new update entry:
Lights color entire type badge now (not just small swatch)
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To make things a little more obvious when tuning lights, the entire type badge will now take the light color as a background (instead of the small swatch in the demos). This includes contrast labels for readability.
I've also added a hover effect to the type label to hint that you can interact...
Heads up to all, I have some ideas cooking on how to better leverage the copy/paste sort of actions, I just need to cook on it for awhile to see how best to handle things.
Ultimately I want to add power/flexibility without cluttering the interface or confusing folks... which can be tricky.
PrettyFrank updated SceneExplorer (session plugin) with a new update entry:
Added open/close icon and persistant/draggable panel (inspired by Stopper's Undocker plugin)
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This is coming in the next version as well - great suggestion! The panel will be draggable anywhere on screen, and can stay open when other atoms/controllers are selected.
Man, same page on the Visible vs Hidden thing (that bothers me too)... I'll give it some more thought, but the challenge is everything else is a positive state (on is present), where hidden is a reversed state (on kinda means off). So I opted for consistency. I might try a pass with Hidden but...