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Really cool concept, that once again was a key inspiration for how to achieve an effect I was stumped on for my next plugin!
This is becoming a bit of a trend, so keep cranking out these awesome plugins so I can do the same!
v4 Changes
HidePubes may now be loaded as a session plugin OR scene plugin.
This allows creators to package the effect with their scenes, if desired.
If a user has HidePubes loaded as a session plugin, and load a scene with HidePubes as a scene plugin, the session plugin will self-disable and...
Regarding my visemes comments, it's the settings under Auto Behaviors > Lip Sync
but in general, copying all the auto behaviors settings (together) would be great too... currently there's no way I know of configuring those with a preset or any other non-manual way.
It's not the morphs we care...
Yeah, I'm kinda suggesting an alternative approach... certainly manually controlling the focus point can be handy for cinematic control, but other times the user actually wants to look at a thing, but can't because the AutoFocusPoint isn't where it needs to be. Focus literally moves the...
Amazing lighting, textures, etc. Really do love your level of lighting focus!
Quick tip though for your scene... try adding the Focus plugin to your AutoFocusPoint atom, then set positioning to "on" instead of "parent lock". This allows Focus to move the atom around the scene based on...
I specifically use these for stable follow lights to light a model from a specific direction as she walks around, based around the chest controller (X/Z position sync). Parent lock unfortunately creates a light that swings around as she moves, as positioning is relative to the controller...
Working on a MoveSync plugin, allowing you to broadcast/follow movements between atoms. Can be used to create follow lights, control a bunch of atoms (or one) by moving a single one (e.g. array of stage lights), etc.
Unlike parent lock, this uses World coordinates, and allows you to control...
I would definitely consider something else (or even an update to that original scene, because my local copy is a bit more immersive by now).
In the meantime, I'm trying to figure out how to make some of the procedural/random stuff easier to accomplish. That first scene had to layer way too...
Yep! That exactly how it works.
I'm sure you *could* measure the angle between points (but it would take more of a custom plugin I suspect). Out of curiosity, what's the use case there?