• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
SecondHandle

Plugins + Scripts SecondHandle

Download [0.02 MB]

14mhz

Well-known member
Joined
Oct 23, 2024
Messages
166
Solutions
7
Reactions
1,489
14mhz submitted a new resource:

SecondHandle - This Plugin creates a alternative handle and provides movement and rotation functions through it.

SecondHandle
● This plugin is an simple editing tool, creates a alternative handle and provides movement and rotation functions through it.
● Additionally, it can be called as a trigger by providing a slider for the movement path.
● Just add this plugin to the Atom.

...

Read more about this resource...
 
SecondHandle v0.2 Demo with AtomClickTrigger v0.3
 
Really cool concept, that once again was a key inspiration for how to achieve an effect I was stumped on for my next plugin!

This is becoming a bit of a trend, so keep cranking out these awesome plugins so I can do the same!
 
Probably infeasible idea:
The SecondHandle #01 demo, where you basically let the second handle move along a linear path while rotating around the one axis (the "tangent") made me think about how cool it'd be if it were possible to implement the same also for curved paths. Like: Define a spatial curve, eg. via Timeline or AnimationPattern, then select start and end points along that path. There's a mathematical difficulty involved, since the class of curves that Unity uses can yield unwanted/unnatural rotations - but there's a solve for that (write me PM if that's something you'd be interested in).
 
Probably infeasible idea:
The SecondHandle #01 demo, where you basically let the second handle move along a linear path while rotating around the one axis (the "tangent") made me think about how cool it'd be if it were possible to implement the same also for curved paths. Like: Define a spatial curve, eg. via Timeline or AnimationPattern, then select start and end points along that path. There's a mathematical difficulty involved, since the class of curves that Unity uses can yield unwanted/unnatural rotations - but there's a solve for that (write me PM if that's something you'd be interested in).
If you have good ideas and code, please send them to me. I think it will probably be of great help.
 

Similar threads

Back
Top Bottom