• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. PrettyFrank

    Plugins + Scripts IncrementalTrigger

    Totally agree with the decision to remove the direct morph tie-in... definitely not the core focus, and super easy for a user to add using the variable triggers anyway. Love the new interface direction!
  2. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    PrettyFrank updated SceneExplorer (session plugin) with a new update entry: Lights color entire type badge now (not just small swatch) Read the rest of this update entry...
  3. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin) - Lights color entire type badge now (not just small swatch)

    To make things a little more obvious when tuning lights, the entire type badge will now take the light color as a background (instead of the small swatch in the demos). This includes contrast labels for readability. I've also added a hover effect to the type label to hint that you can interact...
  4. PrettyFrank

    VaM 1.x How to disable VaM backculling?

    Certainly what I would do... it's not a great solution, but it would work.
  5. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    Heads up to all, I have some ideas cooking on how to better leverage the copy/paste sort of actions, I just need to cook on it for awhile to see how best to handle things. Ultimately I want to add power/flexibility without cluttering the interface or confusing folks... which can be tricky.
  6. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    PrettyFrank updated SceneExplorer (session plugin) with a new update entry: Added open/close icon and persistant/draggable panel (inspired by Stopper's Undocker plugin) Read the rest of this update entry...
  7. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin) - Added open/close icon and persistant/draggable panel (inspired by Stopper's Undocker plugin)

    - Thanks for the suggestions by @Thogapotomus and @atani - Thanks to @Stopper for pioneering the "how" (to achieve this)
  8. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    This is coming in the next version as well - great suggestion! The panel will be draggable anywhere on screen, and can stay open when other atoms/controllers are selected.
  9. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    This is incoming in the next version. Thanks for the suggestion!
  10. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    Whoa that's cool... I like it!
  11. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    Man, same page on the Visible vs Hidden thing (that bothers me too)... I'll give it some more thought, but the challenge is everything else is a positive state (on is present), where hidden is a reversed state (on kinda means off). So I opted for consistency. I might try a pass with Hidden but...
  12. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    Not sure, but I may be able to reverse engineer something like @Stopper has to see how he undocks the panels. I agree it would be handy to put in the corner or something!
  13. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    PrettyFrank updated SceneExplorer (session plugin) with a new update entry: Bug Fix Read the rest of this update entry...
  14. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin) - Bug Fix

    Fixed bug where certain item editing would leave misplaced items outside of the normal atom groups.
  15. PrettyFrank

    Plugins + Scripts SceneExplorer (session plugin)

    PrettyFrank submitted a new resource: SceneExplorer (session plugin) - SceneExplorer Read more about this resource...
  16. SceneExplorer (session plugin)

    Plugins + Scripts SceneExplorer (session plugin) 5
    Hub-Hosted VAR CC BY-NC

    This one is hopefully pretty self-explanatory, but think of it as Finder or Windows Explorer for your scenes. It's designed to help you find and easily manage your scene atoms, especially as complexity grows. To Install Install as session plugin. Search Search is a simple tokenized search...
  17. PrettyFrank

    Plugins + Scripts Light Atom Excluder

    Would also be great if it was allowed to be applied to light OR objects. For instance, if I have a CUA that I don't want lit, by 5 scene lights, I'm adding a plugin 5 times and hunting for the CUA. Conversely, it would be great if I could just add this to the object I want omitted, and check...
  18. PrettyFrank

    Scenes Club Solo

    I'll do a refresh of this scene here shortly, but last I checked the voice command was still working for me - will certainly check it out during the update!
  19. PrettyFrank

    Plugins + Scripts IncrementalTrigger

    Was literally going to suggest a rise control (opposite of decay) and see you already added that... epic.
  20. PrettyFrank

    Plugins + Scripts IncrementalTrigger

    I absolutely love it. I created a similar effect in my years-old scene, requiring a slew of plugins chained together - this would easily hand the use case (and many others). I just used it with Penetration Counter to create some pretty create procedural effects. My only suggestion is this...
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