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Def appreciate the nod to other plugins to review... sometimes it's difficult keeping which ones have which features/inspiration straight in my head! :D
Would love to see a demo of this! You can technically make a multi-dimensional path by animating offsets, but given the complexity of how they are executed based on ratio + rotation + position... that could be tricky. It's tough enough (but at least possible) to align follow lights on a...
Thanks! Good idea to keep in mind for a later release - also great to hear you found a way around the limitation anyway! My idea is to release small utility plugins similar to logic bricks that you can layer up to achieve cool effects :)
Right now, it's atom (mainController) based, so to do something like this, you might need to attach floating empty atoms to use - lemme know how it goes!
Align (a plugin)
Align positions/rotates an atom along the vector between two atoms (or the player), allowing for powerful alignment effects.
Demo 1: simple alignment between 2 objects
Demo 2: floating rimlight, always behind the object from the player POV.
Demo 3: Combine with Sensor for...
v6 Update
- FIX: Fixed my vector math with the view angle offset... previously when using an offset, you'd see it approach zero from twice while panning.
Version 5 Updates
- FIX: Attempting to make replacing Sensor plugins with latest versions preserve the previous settings. v4 --> 5 will lose your settings, but hopefully v6 will protect them? We'll see...
- FIX: When in Angle mode, the max threshold now appropriately sets to 180 (degrees)...
PrettyFrank submitted a new resource:
Sensor Plugin - Add distance/angle-based triggers between atoms and other atoms/player.d
Read more about this resource...
Sensor (a plugin)
Sensor enables angle/distance-based triggers between atoms and/or the player.
Why?
I could never get the automatic Depth of Field settings to work perfectly with any existing setup, including FocusOnMe, PostMagic (using AutoFocusPoint), or the PostProcessing plugin. In...