It's the thing I observe during embody when the girl comes near my face, or during free navigation when I push the camera to the girl's face, the game stutters badly, fps fluctuates between 5 and 30. However, I don't see any spikes of the costs in the performance tab.
Turning off head collider...
I think I found a way. Use a plugin that export a group of morphs into a new one, so that I can keep the original ones as zero and controlled by expression while offsetting the clipping via the custom one.
Gonna have a try later today!
For example, some models' teeth would have clipping issue when some expressions are applied. To fix that, I will adjust the eg teeth_lower_front_back value. However, certain scene and plugin may dynamically reset it to zero or apply a new value in a opposite direction, which will cancel out my...