https://www.blender.org/download/
Recommend choosing the 'other versions' drop-down and selecting 'portable install' (zip) version
Or
Click on previous versions, then 'download any blender' and select an older zip version - I have tested up to v4.2
Just unzip to a folder of your choice and run...
Download the v0.3 file you are interested in and unzip the contents.
Open Blender, then file, open and point it to the blend file
Remember, this version is for Blender 3.2 onwards. There are guides included with most templates.
Maybe you're referring to the old Blender 2.79 templates where you...
MrGiggly updated Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F) with a new update entry:
G8 mesh topology correction
Read the rest of this update entry...
The following templates have been updated to correct a topology issue on the G8 mesh that resulted in texture stretching - right hand side underneath the eye.
You clearly don't understand what this plugin does and why its the single most useful morph plugin tool out there.
Yes it merges and splits into head/body/gens and now optional feet/hands
What you are referring to as extracting from vars, someone has likely already used this merge and split plugin
This is a look that I've parked and then returned to numerous times over the past couple of years, finally reaching a stage where I felt worth sharing.
I've lost count of how often she's passed in and out of vam/blender.
I can't deny her curves took inspiration from Caelryn's amazing girls whom...
Love the tatt work on this, great job.
Can I recommend that you use custom/atom/person/textures folder rather than custom/assets folder.
The latter is for unity asset bundles and it's not where end users will expect to find skin texture content
I've just made some tweaks to the original with a version that allows loading/saving your own presets
ie: now uses current var preset saving principles to load/save in vam/saves/plugindata/movementhelper folder
Dragontales: I can ping you over a copy of the revised var if you want to test it...
I couldn't find a cua colorizer that works with this so might be something you could add if you ever circle back to this plugin?
In the meantime I hacked it in using qdaro's script as a base and github co-pilot - i have zero coding skills in C# so no idea if my pc will explode at some point as...
Switching tessellation off for specific parts causes seam issues for me. Not sure if that's a common result for everyone else.
Scalps work similar to clothing in that when they are created a 'Surface Offset' and 'Thickness' setting is applied to them.
However, unlike clothing these settings...
Disabling parts in Hunting Succubus plugin always causes seam issues for me.
However, scalps are similar to clothing in that when they are created, both a 'surface offset' and 'thickness' can be set.
As an example, opening up a scalp var (eg via 7Zip) and then editing the .vaj for it as per...
Face Blend is good but it still needs post work to properly match a texture up.
Stopper is mia so highly unlikely the alt-futa plugin will see any further updates unless someone else picks it up.
I've added a new template now for Alt-Futa.
You'll find it over here as this thread is for the...
MrGiggly updated Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F) with a new update entry:
Template added to convert G2F to Alt-Futa
Read the rest of this update entry...