• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by MrGiggly

  1. MrGiggly

    Looks Monique

    Love the tatt work on this, great job. Can I recommend that you use custom/atom/person/textures folder rather than custom/assets folder. The latter is for unity asset bundles and it's not where end users will expect to find skin texture content
  2. MrGiggly

    Plugins + Scripts Movement Helper - by Physis

    I've just made some tweaks to the original with a version that allows loading/saving your own presets ie: now uses current var preset saving principles to load/save in vam/saves/plugindata/movementhelper folder Dragontales: I can ping you over a copy of the revised var if you want to test it...
  3. MrGiggly

    Plugins + Scripts Skin Vertex Link

    I couldn't find a cua colorizer that works with this so might be something you could add if you ever circle back to this plugin? In the meantime I hacked it in using qdaro's script as a base and github co-pilot - i have zero coding skills in C# so no idea if my pc will explode at some point as...
  4. MrGiggly

    Plugins + Scripts AutomaticBodySmoother [Session Plugin]

    Switching tessellation off for specific parts causes seam issues for me. Not sure if that's a common result for everyone else. Scalps work similar to clothing in that when they are created a 'Surface Offset' and 'Thickness' setting is applied to them. However, unlike clothing these settings...
  5. MrGiggly

    Plugins + Scripts Skin Micro Detail & Tessellation Plug-In

    Disabling parts in Hunting Succubus plugin always causes seam issues for me. However, scalps are similar to clothing in that when they are created, both a 'surface offset' and 'thickness' can be set. As an example, opening up a scalp var (eg via 7Zip) and then editing the .vaj for it as per...
  6. MrGiggly

    Guides Guide and Blender template to convert V4, M4, G2/3/8/8.1/9 textures to G2F/M

    Face Blend is good but it still needs post work to properly match a texture up. Stopper is mia so highly unlikely the alt-futa plugin will see any further updates unless someone else picks it up. I've added a new template now for Alt-Futa. You'll find it over here as this thread is for the...
  7. MrGiggly

    Guides Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F)

    MrGiggly updated Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F) with a new update entry: Template added to convert G2F to Alt-Futa Read the rest of this update entry...
  8. MrGiggly

    Guides Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F) - Template added to convert G2F to Alt-Futa

    An additional template has been added to convert G2F to Alt-Futa Process to convert is the same (see guides included with the other templates), however the source has an additional slot to add a male genital texture. The template will bake the usual 4x G2F texture tiles, although only the Torso...
  9. MrGiggly

    Guides Guide and Blender template to convert V4, M4, G2/3/8/8.1/9 textures to G2F/M

    atm, No I have a blender texture conversion set up for this, but I haven't released it with the rest of the conversion templates I've shared as it's a bit more involved to use. It will convert a female texture to male gens for the groin section which is the part that's impossible to match...
  10. MrGiggly

    Plugins + Scripts Skin Vertex Link

    Exporting from Vam includes the gens graft as part of the base mesh - it ends up being 24,928 verts You can create a morph in Daz for this as long as you use that vam exported obj instead of Base Gen2 when using morph loader pro within Daz. Essentially, it stems from this guide...
  11. MrGiggly

    Plugins + Scripts Skin Vertex Link

    Hi again Skynet :) Found another anomaly, though it's more for folks to be aware of if they set up cua clothing items and then find they behave weirdly on a different model. There's quite a few body morphs circulating out there that have more than 21556 verts. I suspect most of them have been...
  12. MrGiggly

    Plugins + Scripts Skin Vertex Link

    Hi Skynet Did you manage to resolve the issue from post #20 where multiple instances of clothing (eg Qdaro's piercings) cause some to disappear as they end up with duplicate atom reference names? ie if adding an additional item after these two, the first one will be overwritten with the next...
  13. MrGiggly

    Looks Lucy Martinez

    Wolverine duplicated morphs from all over the place and they often end up getting used by other creators usually by accident as they appear in their morph lists Hailey also by Sindrae for example uses a single morph 'Lips Upper Bow' from Wolverine's Maria. This morph is built into vam, so now...
  14. MrGiggly

    Looks Lucy Martinez

    Great stuff but can I offer a word of advice. Ditch any references to Wolverine vars, replace them with the source vars instead and clean the Wolverine morphs out of your add-ons End users end up in dependency hell with Wolverine stuff. Maria contains tons of duplicate morphs which end up as...
  15. MrGiggly

    Textures Tattoo Pack 8

    Hi Wanderer. Love your tatts and this is one of my faves. Don't suppose you generated a gens tile for this set that wasn't included in the var pack? No worries if not, I can tweak an adjust my end.
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