You clearly don't understand what this plugin does and why its the single most useful morph plugin tool out there.
Yes it merges and splits into head/body/gens and now optional feet/hands
What you are referring to as extracting from vars, someone has likely already used this merge and split plugin
This is a look that I've parked and then returned to numerous times over the past couple of years, finally reaching a stage where I felt worth sharing.
I've lost count of how often she's passed in and out of vam/blender.
I can't deny her curves took inspiration from Caelryn's amazing girls whom...
Love the tatt work on this, great job.
Can I recommend that you use custom/atom/person/textures folder rather than custom/assets folder.
The latter is for unity asset bundles and it's not where end users will expect to find skin texture content
I've just made some tweaks to the original with a version that allows loading/saving your own presets
ie: now uses current var preset saving principles to load/save in vam/saves/plugindata/movementhelper folder
Dragontales: I can ping you over a copy of the revised var if you want to test it...
I couldn't find a cua colorizer that works with this so might be something you could add if you ever circle back to this plugin?
In the meantime I hacked it in using qdaro's script as a base and github co-pilot - i have zero coding skills in C# so no idea if my pc will explode at some point as...
Switching tessellation off for specific parts causes seam issues for me. Not sure if that's a common result for everyone else.
Scalps work similar to clothing in that when they are created a 'Surface Offset' and 'Thickness' setting is applied to them.
However, unlike clothing these settings...
Disabling parts in Hunting Succubus plugin always causes seam issues for me.
However, scalps are similar to clothing in that when they are created, both a 'surface offset' and 'thickness' can be set.
As an example, opening up a scalp var (eg via 7Zip) and then editing the .vaj for it as per...
Face Blend is good but it still needs post work to properly match a texture up.
Stopper is mia so highly unlikely the alt-futa plugin will see any further updates unless someone else picks it up.
I've added a new template now for Alt-Futa.
You'll find it over here as this thread is for the...
MrGiggly updated Blender 3.2+ Texture Conversion Templates (G3F/G8F/G9 to G2F) or (G2F/G8.1F/G9 to G8F) with a new update entry:
Template added to convert G2F to Alt-Futa
Read the rest of this update entry...
An additional template has been added to convert G2F to Alt-Futa
Process to convert is the same (see guides included with the other templates), however the source has an additional slot to add a male genital texture.
The template will bake the usual 4x G2F texture tiles, although only the Torso...
atm, No
I have a blender texture conversion set up for this, but I haven't released it with the rest of the conversion templates I've shared as it's a bit more involved to use.
It will convert a female texture to male gens for the groin section which is the part that's impossible to match...
Exporting from Vam includes the gens graft as part of the base mesh - it ends up being 24,928 verts
You can create a morph in Daz for this as long as you use that vam exported obj instead of Base Gen2 when using morph loader pro within Daz.
Essentially, it stems from this guide...
Hi again Skynet :)
Found another anomaly, though it's more for folks to be aware of if they set up cua clothing items and then find they behave weirdly on a different model.
There's quite a few body morphs circulating out there that have more than 21556 verts.
I suspect most of them have been...