You should be able to do this by loading this plugin onto the CUA and then tinkering with the settings: https://hub.virtamate.com/resources/dilldoes-unity-animator.26647/
There is a small bug in the "Extract" feature of "PoseMe". Let's say I am extract poses from a scene where there are two Person atoms, "Person" and "Person#2". In my scene there are two Person atoms, "Girl" and "Guy". I define the mappings appropriately: "Person => Girl" and "Person#2 => Guy"...
Hi. Thanks for this and the complimentary plugin. They worked great for me for a while but recently it has stopped working for me for some reason I cannot understand. Here is a screenshot of the problem:
There are the vars I am using here:
Regguise.CUAHairShader.7.var...
Anyone willing to share their lighting presets for FocusOnMe? The plugin is extremely useful and I use it all the time but I cannot get the lights to have my preferred look (like the lighting setups in the Epilight plugn).
Sorry but I am not able to understand the meaning of groups. Specifically:
What does it mean if I add two expressions (say E1 and E2) to G1. Are they gonna apply in sequence (E1 -> E2)? Or is one of them going to be applied randomly?
What does it mean if I add E1 to G1 and E2 to G2? I see that...
First things first, I acknowledge that there is a wide variety of creators with varying levels of expertise and their own workflows. And I understand that there is probably no one correct way to go about things.
That being said, I am wondering how common it is for creators to use tools like Daz...
I don't know. But there is a plugin called morphmergesplit that is able to split a morph into head morph and body morph. You could talk to its author or someone who has contributed to it to see if morphs can be split on a finer level the way you want.