• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Recent content by meshedvr

  1. meshedvr

    VAM 2.0

    Currently you can get the VaM2 Beta if you are Entertainer or Creator. When we release the VaM2 Addon Kit, that will only be available to Creator level. The Addon Kit will require installing Unity as it works inside of that. The Addon Kit will allow you to make your own addons, like adding more...
  2. meshedvr

    Plugins + Scripts [Experimental] CUA/XPS Controllers

    1.22.0.12 patch is out that fixes this plugin
  3. meshedvr

    Plugins + Scripts [Experimental] Alternative Futa

    1.22.0.12 is out and addresses this issue.
  4. meshedvr

    Plugins + Scripts [Experimental] CUA/XPS Controllers

    Apologies. We unintentionally broke this plugin with the last security update. We try not to break existing plugins when releasing security patches. I thought I had allowed this special case, but I missed a specific detail. We have another update coming out today that will address this issue.
  5. meshedvr

    Plugins + Scripts [Experimental] Alternative Futa

    Our next patch will address this issue. This particular method Stopper is using was supposed to be allowed. I missed a specific exception to the new blocked namespace.
  6. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    I did the exact same thing you did. That was a lot of calls to fix which was annoying, but otherwise made quite easy by dnSpy.
  7. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    imakeboobies updated IK for Custom Unity Assets with a new update entry: Fixed to now work with latest version of VaM Read the rest of this update entry...
  8. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    @TBD Nevermind, but thank you so much for helping the community with a temporary solution! I just made my own independent fix. Posting version 7 now.
  9. meshedvr

    Plugins + Scripts IK for Custom Unity Assets

    Since the creator appears to no longer be active, we will look this over and publish as a 7 version. @TBD I was about to do you what you did, but since you did it, I'll just look over your version to make sure it is ok and publish that. Are you ok with that?
  10. meshedvr

    Vam 2 Realtime GI

    ChatGPT summary:
  11. meshedvr

    Vam 2 Realtime GI

    OK - it looks like the older Enlighten realtime GI solution supports dynamically moving lights, but the new APV system does not. Enlighten is still supported in Unity 6, so technically VaM2 scenes could be made that use it. I'll still report back after I update the project to Unity 6 as I would...
  12. meshedvr

    Vam 2 Realtime GI

    Here is an example of it working (with older light probes). The blue cube is static and contributes GI to the scene (as you can see on the static gray floor which is tinted a bit blue under the cube). The gray cube is dynamic and can move around. The white sphere is a dynamic light that can...
  13. meshedvr

    Vam 2 Realtime GI

    OK - weird. I have a test scene in the current VaM2 addon kit using the older light probe group system, and moving dynamic lights at runtime does work correctly with bounce (indirect) lighting. As I move the dynamic light around it does correctly cast bounce lighting from a static object onto...
  14. meshedvr

    Vam 2 Realtime GI

    Hmm...it looks like I might be wrong on this, but I swear with my early testing with APV that moving lights correctly worked with bounced (indirect) lighting.
  15. meshedvr

    Vam 2 Realtime GI

    APV works with both moving objects and moving lights. You can't move the probes at runtime though.
Back
Top Bottom