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Recent content by mediamac1

  1. mediamac1

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    for an i9-14900k with 4090 I chose the same settings for VR via Quest3/Wifi6e. Why is a weaker dimensioning recommended for this? I increased it and find the quality better. Can anyone explain the situation/optimal settings here? [threads] computeColliders=8 skinmeshPart=8 applyMorphs=8...
  2. mediamac1

    Assets + Accessories Food 101

    Many thanks, I'll dig in and certainly I will leave a credit if used/successful.
  3. mediamac1

    Assets + Accessories Food 101

    Argh, now I got it... i tried to figure it out inside code / VAM. Didn't see that recently the same question has been raised. Will try to prep my PreFabs accordingly. Many thanks.
  4. mediamac1

    Assets + Accessories Food 101

    Great demo & plugin, opens many new possibilities! Thanks for sharing it with us. I'm studying your food101 plugin code but struggle with root_throwable on CUAs. Can you please give me a hint or short indication on how to approach this to make my own CUAs compliant with your plugin.
  5. mediamac1

    Paid Looks Liyala

    Looks very nice, but why the hell are you still packaging legacy VAC files deprecated since 2020?!?! Please put some effort in correct packaging of clean VAR files with correct dependencies. Providing proper products for a good customer experience helps getting more subscribers. Visually your...
  6. mediamac1

    Looks Kaya

    Useless unless fully packaged as explained by ky1001. As the look looks promising I did not give any ratings (as it cannot be changes afterwards). Looking forward for a fixed version.
  7. mediamac1

    Looks Funny Leo

    The look looks very good but as already said above with those dependencies, lot of them not even on the hub this would be waste effort and not recommended to download. If you want to rework then I suggets you have a look on this one here: Plugins - Morph Merger | Virt-A-Mate Hub (virtamate.com)...
  8. mediamac1

    Hey alphamango Sorry to rush you this way but may I ask you where I can find...

    Hey alphamango Sorry to rush you this way but may I ask you where I can find alphamango.Hamhaeyoung.1.var? Found a wonderful scene on arca.live that is using your model. Many thanks Mike
  9. mediamac1

    Looks Cinderella

    This is a very nice and interesting look! But looking at the dependencies these are absolutely awful. Especially all things Wolverine333 is a huge mess. Either use a common morph pack instead of all those various other sources or morph the morphs. Not sure if you know the plugin MorphMerger from...
  10. mediamac1

    Looks Rey

    This is a very nice and interesting look! But looking at the dependencies these are absolutely awful. Especially all things Wolverine333 is a huge mess. Not sure if you know the plugin MorphMerger from ProjectCanyon. With this free plug-in from the VamHub you can get rid of those dependency mess...
  11. mediamac1

    Plugins + Scripts Realtime Lipsync

    And checkout AWWAlkers scanner script that digs in all your VARs searching for the offending PHMMouthOpen morphs.
  12. mediamac1

    Plugins + Scripts Realtime Lipsync

    Maybe you have it more than 1 time somewhere. VaM despite the location is using UIDs to look up for morphs, hairs and clothes. Also watch out for those VSM* morphs as discribed in the other thread: Freezing Model issues with RT_LipSync - All but hair and heels | Virt-A-Mate Hub (virtamate.com)
  13. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    It works. For me, every scene with LipSync is frozen. Even those where I added the plugin only after loading the scene for testing purposes. If I take away the said morph, then it's good, if I add it, then it freezes. Repeatable, reproducible. I took, let's put it this way, in the DLL of...
  14. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    Thanks, checked for them too but didn't find them. In my case it was PHMMouthOpen as described above.
  15. mediamac1

    Plugins + Scripts Realtime Lipsync

    RT_LipSync uses/references the morph PHMMouthOpen. I deleted it from the local folder /Custom/Atom/Person/Morphs/female. Now all my affected scenes work again and the mouth moves when speaking. I have not noticed any other problems. All of my affected scenes work again after this manipulation...
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