• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  1. mediamac1

    Scenes Suppositories & Thermometers

    Thanks a lot. Yes, going in and out is fun :p I still need to experiment a bit with the plug-in. I'm not really a programming expert myself — I actually wrote the plug-in with the help of ChatGPT. There's definitely still a lot of room for optimization and improvement. In the meantime, you can...
  2. mediamac1

    Scenes Suppositories & Thermometers

    mediamac1 updated Suppositories & Thermometers with a new update entry: Interactive Suppository Plug-in added Read the rest of this update entry...
  3. mediamac1

    Scenes Suppositories & Thermometers - Interactive Suppository Plug-in added

    This update adds a custom plug-in that gives the suppositories dynamic, physics-based behavior, allowing for realistic insertion and interaction. Suppositories now snap into place, can be pushed in deeper, and will fall out if not properly inserted — adding a new level of playful realism to your...
  4. mediamac1

    Scenes Suppositories & Thermometers

    mediamac1 updated Suppositories & Thermometers with a new update entry: Complete overhaul Read the rest of this update entry...
  5. mediamac1

    Scenes Suppositories & Thermometers - Complete overhaul

    Complete overhaul of the product with improved assets, functionality, and overall polish.
  6. mediamac1

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    for an i9-14900k with 4090 I chose the same settings for VR via Quest3/Wifi6e. Why is a weaker dimensioning recommended for this? I increased it and find the quality better. Can anyone explain the situation/optimal settings here? [threads] computeColliders=8 skinmeshPart=8 applyMorphs=8...
  7. mediamac1

    Assets + Accessories Food 101

    Many thanks, I'll dig in and certainly I will leave a credit if used/successful.
  8. mediamac1

    Assets + Accessories Food 101

    Argh, now I got it... i tried to figure it out inside code / VAM. Didn't see that recently the same question has been raised. Will try to prep my PreFabs accordingly. Many thanks.
  9. mediamac1

    Assets + Accessories Food 101

    Great demo & plugin, opens many new possibilities! Thanks for sharing it with us. I'm studying your food101 plugin code but struggle with root_throwable on CUAs. Can you please give me a hint or short indication on how to approach this to make my own CUAs compliant with your plugin.
  10. mediamac1

    Paid Looks Liyala

    Looks very nice, but why the hell are you still packaging legacy VAC files deprecated since 2020?!?! Please put some effort in correct packaging of clean VAR files with correct dependencies. Providing proper products for a good customer experience helps getting more subscribers. Visually your...
  11. mediamac1

    Looks Kaya

    Useless unless fully packaged as explained by ky1001. As the look looks promising I did not give any ratings (as it cannot be changes afterwards). Looking forward for a fixed version.
  12. mediamac1

    Looks Funny Leo

    The look looks very good but as already said above with those dependencies, lot of them not even on the hub this would be waste effort and not recommended to download. If you want to rework then I suggets you have a look on this one here: Plugins - Morph Merger | Virt-A-Mate Hub (virtamate.com)...
  13. mediamac1

    Hey alphamango Sorry to rush you this way but may I ask you where I can find...

    Hey alphamango Sorry to rush you this way but may I ask you where I can find alphamango.Hamhaeyoung.1.var? Found a wonderful scene on arca.live that is using your model. Many thanks Mike
  14. mediamac1

    Looks Cinderella

    This is a very nice and interesting look! But looking at the dependencies these are absolutely awful. Especially all things Wolverine333 is a huge mess. Either use a common morph pack instead of all those various other sources or morph the morphs. Not sure if you know the plugin MorphMerger from...
  15. mediamac1

    Looks Rey

    This is a very nice and interesting look! But looking at the dependencies these are absolutely awful. Especially all things Wolverine333 is a huge mess. Not sure if you know the plugin MorphMerger from ProjectCanyon. With this free plug-in from the VamHub you can get rid of those dependency mess...
  16. mediamac1

    Plugins + Scripts Realtime Lipsync

    And checkout AWWAlkers scanner script that digs in all your VARs searching for the offending PHMMouthOpen morphs.
  17. mediamac1

    Plugins + Scripts Realtime Lipsync

    Maybe you have it more than 1 time somewhere. VaM despite the location is using UIDs to look up for morphs, hairs and clothes. Also watch out for those VSM* morphs as discribed in the other thread: Freezing Model issues with RT_LipSync - All but hair and heels | Virt-A-Mate Hub (virtamate.com)
  18. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    It works. For me, every scene with LipSync is frozen. Even those where I added the plugin only after loading the scene for testing purposes. If I take away the said morph, then it's good, if I add it, then it freezes. Repeatable, reproducible. I took, let's put it this way, in the DLL of...
  19. mediamac1

    Freezing Model issues with RT_LipSync - All but hair and heels

    Thanks, checked for them too but didn't find them. In my case it was PHMMouthOpen as described above.
  20. mediamac1

    Plugins + Scripts Realtime Lipsync

    RT_LipSync uses/references the morph PHMMouthOpen. I deleted it from the local folder /Custom/Atom/Person/Morphs/female. Now all my affected scenes work again and the mouth moves when speaking. I have not noticed any other problems. All of my affected scenes work again after this manipulation...
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