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HAL9001's latest activity

  • HAL9001
    HAL9001 replied to the thread Plugins + Scripts LogicBricks2.
    It counts how many inputs are TRUE, and sends True/False if that number is above the threshold you ca configure in the UI as well.
  • HAL9001
    HAL9001 reacted to DemonLord's update for resource Plugins + Scripts DLUtils with
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    - Highlights for selected Renderer Element. - Highlights for selected Material. (Thank you to HAL9001, for copying part of the code from...
  • HAL9001
    HAL9001 replied to the thread Plugins + Scripts CUA_Editor.
    To be frank: No, not going to happen. I don't have much time for VaM anymore. Sorry.
  • HAL9001
    HAL9001 replied to the thread Plugins + Scripts Glowtime.
    Likely not as the person shaders are more complex. I don't have the time anymore to do larger stuff. Sorry.
  • HAL9001
    HAL9001 replied to the thread Plugins + Scripts BeatIt.
    HAL9001 updated BeatIt with a new update entry: v1.4 (var 7): Enable/Disable the plugin Read the rest of this update entry...
  • HAL9001
    Discussion with @Ghostwalden uncovered a bug that does not honour the "Enable" checkbox of the plugin. Fixed in v7 + a long overdue...
  • HAL9001
    HAL9001 reacted to Ghostwalden's post in the thread Plugins + Scripts BeatIt with
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    Yes for sure it would be great if the scene loads with the original settings and not the settings of the plugin. But yes... work on it...
  • HAL9001
    HAL9001 replied to the thread Plugins + Scripts BeatIt.
    Yes, there's a bug in the code that does not honour the enabled/disabled flag of the plugin (only the freeze animation flag). I can fix...
  • HAL9001
    HAL9001 replied to the thread Plugins + Scripts LogicBricks2.
    Working with a value range from 0...1 makes things easy with respect to response curves, etc. I understand that it does not work in your...
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