Hello, thank you. Yes, in fact I prototyped such a plugin but didn't release it because I didn't see much use for it. My thought was that most VR videos have a lot going on so any kind of in-game content would just conflict with the video content and compete for attention in a distracting way...
Eosin updated Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder with a new update entry:
v15: Fixed BVH export
Read the rest of this update entry...
- Fixed BVH exported poses being inaccurate especially on the arms, hands and spine
- Fixed end sites of fingers, toes, breasts and face being misaligned with model in BVH export
- Added option to export BVH with unoriented rest pose if intention is to later reimport a modified motion with VAM...
Thank you, I tried your pose and I can confirm that the BVH result is wrong. Sorry for the poor functionality. However I don't know the cause yet or solution. I will try to figure it out.
Does it work on an empty scene with just a person added? Perhaps there is some incompatibility with a plugin?
Is it still misaligned if you move the skeleton or model to match them up? The origins of BVH and OBJ will not match up automatically on import but they should overlap perfectly when you move them into position. In your case it appears that the skeleton is just positioned too low? The terminal...
Eosin updated Detailed hand, finger, nail, wrist and forearm morphs for female characters with a new update entry:
few more morphs
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- added hand lateral raise morph to counteract potential excessive rounding towards pinky
- added knuckles distribution sloped a bit and sloped more (slope from index to pinky)
- added total hand size scaled from wrist without wrist & wrist increased size
- added thumb flesh forward
- added...
Eosin submitted a new resource:
Detailed hand, finger, nail, wrist and forearm morphs for female characters - Collection of 46 morphs aiming to create a more feminine, slender and graceful hand, wrist and arm.
Read more about this resource...
A collection of 50 morphs attempting to create a more feminine, slender and graceful hand, wrist and arm.
Morphs are in the Eosin category.
For a narrower hand you will need thinner finger colliders or they will not even fit next to each other, you could use iron grip plugin or collider...