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Recent content by CocLuv

  1. CocLuv

    Paid Plugins + Scripts Subsurface Scattering Skin & Better Soft Shadows (Out Of Beta)

    It's just so incompatible with so many things I use for all my scenes. It's neat, but in the end, not really worth the money. Same with the toon shader. It's a cool effect, but makes the models look completely out of place.
  2. CocLuv

    I made a short characters and need advice. Also, MMD conversion.

    I made a short female character and noticed their collision is off and they are hovering above their "base" node. Does anyone have any experience with fixing these issues that they might help me solve this issue efficiently. Also, I am trying to convert an MMD dance for them, any advice on...
  3. CocLuv

    Various questions about VAM's performance.

    I turned those off and it didn't seem to do much.
  4. CocLuv

    Various questions about VAM's performance.

    I was afraid of this. Guess I'll just have to deal with it as making minor tweaks (reducing physics, hair, clothing, windows) is only making the smallest difference. Like 1-2 FPS.
  5. CocLuv

    Various questions about VAM's performance.

    I've installed this Performance Patch and set it for my CPU, but I'm not getting any significant increase in FPS. https://hub.virtamate.com/resources/cpu-performance-patch-up-to-30-faster-physics-up-to-60-more-fps.43427/
  6. CocLuv

    Various questions about VAM's performance.

    I did a benchmark.
  7. CocLuv

    Various questions about VAM's performance.

    I just noticed this thread, which has a lot of information. https://hub.virtamate.com/threads/fps-very-bad-with-more-than-2-atoms.50570/
  8. CocLuv

    Various questions about VAM's performance.

    Firstly, I am only using VAM in Desktop mode. I have no plans to use it in VR. I have an RTX 3090, 64 GB RAM and Ryzen 9 5950X. My pagefile is set to 20000 MB. My VAM settings are as here: Right now, I am running a scene with 3 female models. 2 with soft body physics off, and 1 with them on...
  9. CocLuv

    Solved Timeline questions: Running multiple animations for one person, merging animations?

    I wasn't so sure about a layer, because the two animations are different length and they have to start at different times. I think the other response makes more sense. I will test layers in the future, however, as I'd really like to learn the use cases, though it might seem like they are more...
  10. CocLuv

    Solved Timeline questions: Running multiple animations for one person, merging animations?

    Wow, that is very smart. I never realized you could have two instances of a plugin on a single atom. Thanks for this idea.
  11. CocLuv

    Solved Timeline questions: Running multiple animations for one person, merging animations?

    I am working on a scene using timeline for the first time. I've made most of it, but realized I might need to merge some animations or something. Anyways, I have 2 animations on a person that I'm trying to run at the same time. I am not sure this is possible because if I start a different...
  12. CocLuv

    Question How to avoid explosions when trying to animate?

    Oh! I totally forgot about this. Thanks for that.
  13. CocLuv

    Question How to avoid explosions when trying to animate?

    Coming back after ages I've forgotten how I dealt with a lot of these issues in the past, I'm starting to remember that I just ended up completely disabling head collisions for blowjobs, as I think it's more trouble than it's worth.
  14. CocLuv

    Question How to avoid explosions when trying to animate?

    Thank you for the reply. I think I've figured things out a bit better. I've locked down more nodes, removed collisions from all other objects in the scene and I'm breaking the animation down into multiple animations rather than trying to make one long animation. This workflow is working WAY...
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