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Recent content by Chokaphi

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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: Keeping Classic Scenes Alive Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - Keeping Classic Scenes Alive

    DecalMaker 2: Beta 2.12 Fix: Add check for "Texture2D.whiteTexture" when loading a save file. Placeholder when a frame is saved with no texture selected. Fix: Backwards compatibility. Adds shims for DecalMaker 1 Float storables to allow them to work with DecalMaker2. Can fix Timeline not...
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    Plugins + Scripts Decal Maker

    While VAM is closed open the Chokaphi.DecalMaker.54.var and replace the file at "\Custom\Scripts\Chokaphi\VAM_Decal_Maker\" **Noted issues: This just adds shims for the JSON Float storables, but seems to fix your scene, I need to add shims for other storables Saving a old decal maker scene...
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    Plugins + Scripts Decal Maker

    I have a simple test case that proves the idea can work, I will need to write Shims for all the old parameters from DecalMaker 1. Current Process with NEW for changes I will make: Old saves loads and looks for DecalMaker.cs (Decal Maker 1) Shim file called DecalMaker.cs loads in this plugin...
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    Plugins + Scripts Decal Maker

    I will remove that from the recommendations, DecalMaker no longer uses the asset technique that made me write that. I will look and see if can fix backwards compatibility, it is something I have always tried to maintain.
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    Plugins + Scripts Decal Maker

    @Murasaki @H_A @scooped Please test var 53 Beta 2.11 and see if that resolves the hang and crash issues you noted in var 51-52
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: "What everyone does not have a 5090??" - Blizzard Executive Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - "What everyone does not have a 5090??" - Blizzard Executive

    DecalMaker 2: Beta 2.11 Fix: Memory usage: anti-aliasing was set to 8X on internal render textures. When asked how much vram you need Vars 51 and 52 just respond yes. *Loading the plugin will no longer make the vram usage >20GB
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    Plugins + Scripts Decal Maker

    I hate issues I can't replicate, I had hopped it was some garbage in the assets so I rebuilt it and the UI. Is it only when using VR? Edit: something funky is happening with GPU memory/system ram. I am seeing spike for no real reason when the plugin loads. var 51 - Load var minimal change to...
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: I like checkers Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - I like checkers

    DecalMaker 2: Beta 2.10 Misc: Edited asset bundle and removed unneeded assets that may have effected performance. Add: Button to Thumbnail to cycle the Background color for transparent textures. May help visibility Add: Button to Thumbnail to clear the current selected texture. Fix: Specular...
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    Plugins + Scripts Decal Maker

    I ment older VAR version of DecalMaker2, so which release does the delay start in. 50,51, or is it just 52
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    Plugins + Scripts Decal Maker

    I see the problem with the Specular textures in the export and link UI. Internally it is using SpecularXXXX when the name should be SpecXXX so the list is never populated. I am not seeing any increase load times, is it reproducible when loading an older VAR version on Decal Maker? I'm not sure...
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: Small changes for Spring Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - Small changes for Spring

    Add: Storable Action named "Clear All Frames" that will reset DecalMaker Add: Storable string chooser named "Clear Chosen Frames" that will allow you to clear selected regions or types. ex: "all", "all decal maps", "all normal maps", "DecalTorso" Add: VR controllers now work with the texture...
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