• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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    Plugins + Scripts Decal Maker

    You should be able to load them in the new version, that will convert them to the latest format Then save them, you may want to use a different name until you are sure then new preset file works like the old file. I had a rough genital maker that used some textures...
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    Plugins + Scripts Vam To Daz 2

    See if you can get a refund did you buy an interactive license? Nothing requires paid assets except the genitals morphs. Daz is free and all of the base figures are free? Download Daz Install Manager - you use this to install Daz Studio and all content...
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    Plugins + Scripts Decal Maker

    Are you using the latest version? There were two releases in April (Vars 51 and 52) that had a bad vram bug that would cause a crash. I have not heard of any issue. I have a new release Beta 2.14 (Var 57) that is still waiting approval that fixes an alpha texture bug in the current version.
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: Less bugs than the hookup after a night of binge drinking. Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - Less bugs than the hookup after a night of binge drinking.

    DecalMaker 2: Beta 2.14 Fix: Alpha was not being correctly applied from slider value on save load. Fix: NipClip and GenClip were not being saved in the PluginSettings.json Fix: The Clip Toggles will be set to the correct On/Off state on plugin restart. NOTE: Nipple and Genital Clips, like the...
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    Plugins + Scripts Decal Maker

    Found the bug, when I rewrote the deserializer to use key : value I forgot to add this after deserializing the saved color. _color = n?["col"]?.AsColor() ?? Color.white; _color.a = _sliderValue; //Ensure alpha is set to slider value
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    Plugins + Scripts Decal Maker

    I will look into it, I have noticed a bug with that and the linking since I rewrote the render code.
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: Even a man from the 50's can find it.. Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - Even a man from the 50's can find it..

    DecalMaker 2: Beta 2.13 Fix: VAM Package Builder will detect textures used by DecalMaker. Change save file to use key:value so that it can be detected when VAM scene dependency scan runs. Textures used in DecalMaker will show as references when you package a scene. **You will need to load the...
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: Keeping Classic Scenes Alive Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - Keeping Classic Scenes Alive

    DecalMaker 2: Beta 2.12 Fix: Add check for "Texture2D.whiteTexture" when loading a save file. Placeholder when a frame is saved with no texture selected. Fix: Backwards compatibility. Adds shims for DecalMaker 1 Float storables to allow them to work with DecalMaker2. Can fix Timeline not...
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    Plugins + Scripts Decal Maker

    While VAM is closed open the Chokaphi.DecalMaker.54.var and replace the file at "\Custom\Scripts\Chokaphi\VAM_Decal_Maker\" **Noted issues: This just adds shims for the JSON Float storables, but seems to fix your scene, I need to add shims for other storables Saving a old decal maker scene...
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    Plugins + Scripts Decal Maker

    I have a simple test case that proves the idea can work, I will need to write Shims for all the old parameters from DecalMaker 1. Current Process with NEW for changes I will make: Old saves loads and looks for DecalMaker.cs (Decal Maker 1) Shim file called DecalMaker.cs loads in this plugin...
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    Plugins + Scripts Decal Maker

    I will remove that from the recommendations, DecalMaker no longer uses the asset technique that made me write that. I will look and see if can fix backwards compatibility, it is something I have always tried to maintain.
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    Plugins + Scripts Decal Maker

    @Murasaki @H_A @scooped Please test var 53 Beta 2.11 and see if that resolves the hang and crash issues you noted in var 51-52
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: "What everyone does not have a 5090??" - Blizzard Executive Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - "What everyone does not have a 5090??" - Blizzard Executive

    DecalMaker 2: Beta 2.11 Fix: Memory usage: anti-aliasing was set to 8X on internal render textures. When asked how much vram you need Vars 51 and 52 just respond yes. *Loading the plugin will no longer make the vram usage >20GB
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    Plugins + Scripts Decal Maker

    I hate issues I can't replicate, I had hopped it was some garbage in the assets so I rebuilt it and the UI. Is it only when using VR? Edit: something funky is happening with GPU memory/system ram. I am seeing spike for no real reason when the plugin loads. var 51 - Load var minimal change to...
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    Plugins + Scripts Decal Maker

    Chokaphi updated Decal Maker with a new update entry: I like checkers Read the rest of this update entry...
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    Plugins + Scripts Decal Maker - I like checkers

    DecalMaker 2: Beta 2.10 Misc: Edited asset bundle and removed unneeded assets that may have effected performance. Add: Button to Thumbnail to cycle the Background color for transparent textures. May help visibility Add: Button to Thumbnail to clear the current selected texture. Fix: Specular...
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