• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by atani

  1. atani

    VaM 1.x weird cylinder thing keeps popping up and can't remove

    If no plugins are doing that, be they scene or session plugins, run a core check in vam_updater.exe to confirm you have all core files ok.
  2. atani

    Toolkits + Templates nicho's 2+1 templated

    atani updated nicho's 2+1 templated with a new update entry: Was time for an update on this Read the rest of this update entry...
  3. atani

    Toolkits + Templates nicho's 2+1 templated - Was time for an update on this

    This scene was last updated in 2023 and needed some TLC. Changes were mainly on the scene UI, scene control and person plugins The player UI was redone with VAMStory and has more options Multiple sex stages to jump to Passthrough-ready(ish) Suitable for my modular resources: quickplace...
  4. atani

    VaM 1.x The VAM on Linux thread

    I don't have any difference, at least any noticeable, from loading in Windows or linux. Perhpas you use some plugin to help on that and it doesn't work in linux?
  5. atani

    VaM 1.x Dynamically play a timeline anim at different empty nodes in a scene (different locations, angles)

    Well, you can move the persons to specific spots in an environment and save those poses, it's what most people do and I used to do as well. But then you're limited with things working on that single environment, as the locations would not match another environment. Potentially you could save...
  6. atani

    VaM 1.x Dynamically play a timeline anim at different empty nodes in a scene (different locations, angles)

    Yo :) Yeah, that's the basic premise, to move the environment to adapt to the animations instead of the reverse. In that way, a lot of environments can be used for a lot of animations (within reason and some caveats), by calling for some form of "flat", "sit", "stand", "table", "wall" timeline...
  7. atani

    VaM 1.x Textures appearing as lines

    Clear your cache (user preferences).
  8. atani

    VaM 1.x Orifice Dynamics plugin makes VR hands have serious collision freakout.

    Let me understand your issue better: Do you have any problem with fingers when none of the plugins are loaded? If you only have problems when using the plugins mentioned, then that's plugin related and you'll need to continue on the plugin's discussion area as only the creator is likely to...
  9. atani

    Looks Kitarah

  10. atani

    VaM 1.x Orifice Dynamics plugin makes VR hands have serious collision freakout.

    Load VAM without any session plugins, open an empty scene with one person atom. Do the fingers still freak out? Load the session plugin DiviningLipsandHands, and see if that shows the problem. Finally, load in the person Orifice Dynamics. Did at any point the problem show?
  11. atani

    VaM 1.x Clothing Textures not loading

    What happened in between "all was fine" to now?
  12. atani

    Solved Timeline.222 missing time mode option

    Check the Timeline update posts for that information. Why do you want to use an old version?
  13. atani

    VaM 1.x Downloading Paid resources through the VaM HUB in VaM

    Well, the built-in browser is called Hub browser. I would expect that VAM2 will have some form of Hub-centred browser too, and anything outside that scope would be left for a regular web browser. Even if it would work for a while, things change quickly and not much benefit using development time...
  14. atani

    Official New Hub Changes Mega Thread

    License changed to CC BY, patreon hosted resources are now in the Hub, etc. All these were done with the instruction/permission of the creators. More details can be found in the VAM Discord server.
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