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Recent content by atani

  1. atani

    Plugins + Scripts SoundRouterFromAB

    The list of differences between the free and paid version of BA mentioned plugins, but I didn't look too much into it nor use the plugin. If the thumbnail shown comes from your local files, then you can just save and add this one in that folder as I updated it after your request. Not a great...
  2. atani

    Question How can i get BT toys to work with VAM

    There is a guide for motorized toys created on the same month as the original question: https://hub.virtamate.com/resources/how-to-connect-a-motorized-toy-to-vam.57873/
  3. atani

    Plugins + Scripts SoundRouterFromAB

    I don't have Browser Assist patron's version to see how plugin loading works there. VAM doesn't show thumbnails for plugins when loading them. Does BA shows them if available or is the Hub thumbnail used instead?
  4. atani

    Plugins + Scripts SoundRouterFromAB

    Ok, that is reasonable. I'll get one soon. Never considered that usecase.
  5. atani

    Question Adding POV mode to existing scenes: Are there suitable tools?

    If you use UIAssist, you can skip entirely changing the scene and instead can set buttons in UIA to add and control the Embody plugin. I have those in UIA and use them all the time, in my scenes and others'.
  6. atani

    Plugins + Scripts SoundRouterFromAB

    atani submitted a new resource: SoundRouterFromAB - Load an audiobundle in an empty atom and route that audio to a person or other sources Read more about this resource...
  7. SoundRouterFromAB

    Plugins + Scripts SoundRouterFromAB 1
    Hub-Hosted VAR CC BY-SA

    A cherry-picked modification of 2 plugins This plugin takes the plugin SoundFromAssetBundle from everlaster and includes the capability to: be loaded into an empty atom, pick and route assetbundle audio (audiobundle) to any other audio source in a scene. These capabilities come from code...
  8. atani

    VaM 1.x How to disable VaM backculling?

    Add wall atoms behind them in VAM?
  9. atani

    VaM 1.x Macro keypads in VR VAM scenes

    My macro keypad is a DIY device following this project: https://www.tomshardware.com/how-to/raspberry-pi-pico-powered-stream-deck A pi pico, 6 buttons, a 3D printed case, some wiring and soldering, a usb cable, and that's it hardware-wise. The code provided in the page is very simple to change...
  10. atani

    VaM 1.x (Solved) Timeline bug

    From what I see it looks like it's the result of an interaction of collisions. Best would have been to see if the target nodes move or just the body parts to confirm my hypothesis. My advice is to use the Pose tab to revert to the point where you want the person to be when making the animations.
  11. atani

    Other Macro Keybindings scene trigger connector

    atani updated Macro Keybindings scene trigger connector with a new update entry: Reworked the concept to make it more flexible and with new features Read the rest of this update entry...
  12. atani

    Other Macro Keybindings scene trigger connector - Reworked the concept to make it more flexible and with new features

    The first version was a single "empty" atom, now it is a scene to merge load The reason for the change is documented in resource description notes and questions area. Suffice to say, this is now a lot more flexible regarding expansion, customization and preset loading. Audio feedback...
  13. Macro Keybindings scene trigger connector

    Other Macro Keybindings scene trigger connector 2
    Hub-Hosted VAR FC

    What is this? This is a scene to merge-load into other scenes, so that when configured, it connects triggers in a scene UI to physical buttons in a macro keypad. Personal interest is for immersion when playing in VR My interest in macro keypads with VAM is to reduce breaking immersion while...
  14. atani

    VaM 1.x Macro keypads in VR VAM scenes

    I made this resource to include in scenes, mine and others, thinking already about how to make it modular and flexible. Yesterday I tried it playing VAM in VR passthrough, and it's definitely something I intend to keep using and exploring...
  15. atani

    VaM 1.x Macro keypads in VR VAM scenes

    What is a macro keypad? Is something like this: What can a macro keypad do? You use it as a configurable set of buttons, assigning keyboard shortcuts or commands to be triggered when a button is pressed. e.g.: a button can act as a copy/paste shortcut instead of doing Ctrl+C/V, open a web...
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