• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Recent content by 64843425

  1. 64843425

    Guides Flexible Physical Tails

    64843425 updated Flexible Physical Tails with a new update entry: 吸附插件 Read the rest of this update entry...
  2. 64843425

    Guides Flexible Physical Tails - 吸附插件

    I wrote a plugin to simplify the adsorption process in VAM. I hope it will be helpful to everyone. https://hub.virtamate.com/resources/cuanexus.67406/
  3. CUANexus

    Plugins + Scripts CUANexus 2026-06-13
    Hub-Hosted VAR CC BY

    This plugin is mainly used for adsorbing and adjusting CUA, as well as modifying the materials created in Unity. It is compatible with the physical effects created in Unity, such as Collide, Rigidbody, Character Joints, and so on. Based on the tail-making guide I previously wrote...
  4. 64843425

    Plugins + Scripts CUANexus

    64843425 submitted a new resource: CUA_Nexus - CUA Adsorption and Material Adjustment Plugin Read more about this resource...
  5. How to Make High Heels

    Guides How to Make High Heels

    This guide aims to provide a relatively quick method for converting a high-heeled shoe grid model into the clothing worn by characters in VAM. This time, it mainly involves a summary of my experience in the process of learning to make high-heeled shoe clothing. I hope to record it as detailedly...
  6. 64843425

    Guides How to Make High Heels

    64843425 submitted a new resource: How to Make High Heels - A Guide on How to Make High Heels Read more about this resource...
  7. Flexible Physical Tails

    Guides Flexible Physical Tails

    This guideline is mainly intended to show you how to create a tail model that can move along with specific parts of a character and also be capable of experiencing physical collisions with objects in the VAM, such as the character itself or items in the scene. This is the result I obtained by...
  8. 64843425

    Guides Flexible Physical Tails

    64843425 submitted a new resource: FLEXIBLE PHYSICAL TAILS - A Guide on How to Create Flexible Physical Tails Read more about this resource...
Back
Top Bottom