First of all, you need to know what a click is. In fact, if a programmer has never "compensated" and set the allowable micro distances the mouse moves without registering it as a move in the first place, there can never be a click at all unless it's done by code and not our naturally shaky hands.
I've even used some more time observing the default right-mouse's behavior, by just doing this releatedly:
*** STEPS TO REPRODUCE THE ISSUE
with right-mouse
[click, move, click, move, ..,] slowly but gradually faster and faster.
At first, the scene stays still, but you'll notice after a certain speed, the scene starts to rotate tiny distances.
***
These unwanted tiny scene movements happen _after the click_. Yes, after the click, and that's when our finger is already up in the air.
I don't even think this has anything to do with VaM setting the allowable distance (before registering a click) too small or anything. In fact, VaM does a right-click just fine and correct, evident by the fact that if you click and not move _right away_, the scene stays still as expected.
So it seems like it is probably caused by the physics system, when and where things are being updated. So whatever the cause might be, it is still an issue, even if you are too focused doing "the intended usage of VaM

" to realize that it is an issue. It could make a product feel glitchy and unpolished.
I accept that it is unlikely for a 1.x fix but maybe other experts on the subject could share their ideas about this, and not just us two
As for the solution to what I was trying to do, being able to switch on and off the right-mouse button's default behavior from script would be great. I also need to add that this is different from trying to "undo" the movements to make it seem not moving, as depending on where we put the undoing code (update(), fixedUpdate(), ...) it causes some other problems.