• Hi Guest!

    Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

Solved Timeline: Can person atom joint control modes be chaged during an animation?

g1000

New member
Messages
20
Reactions
3
Points
3
for example:
can you start an animation with a joint control mode set to "on" for the first 30 seconds of animation, then set it to "comply" for the next 10 seconds, then set it back to "on" (or something else) for the next 60 seconds, etc. - or does the joint control mode have to remain the same for the entire animation?

Thanks much for any help
 
Yep, you can do it easily with triggers.

Add a Trigger Track in Timeline. At the required moment, add a trigger updating the "PositionState" (or something like that) of the node of your choice.
From memory, it'll be for instance: Person / Hip / PositionState / Comply.
Do that for each of your changes.
 
Upvote 0
Yep, you can do it easily with triggers.

Add a Trigger Track in Timeline. At the required moment, add a trigger updating the "PositionState" (or something like that) of the node of your choice.
From memory, it'll be for instance: Person / Hip / PositionState / Comply.
Do that for each of your changes.

Thanks! I was wondering how to do that.

For people in the future, these are the steps.

1. Added the Trigger Track
2. Added the lHand, rHand control
3. Press the GREEN Triggers 1(2) button
1720597104099.png


1. Add the joint controls you want to change. For me it was the position state of both lHand and rHand
2. I changed the positionstate to OFF for both hand controls.
1720597139286.png


This is what the setting looks like. Then after "1" second I changed the OFF -> ON for the trigger keyframe.
1720597207445.png
 
Upvote 0
Back
Top Bottom