Custom Bicycle

Assets + Accessories Custom Bicycle

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Hi! Thanks for this bicycle, it's very nice. Very good we can use these controls.
But I have difficulties to animate it (like with a person cycling). The pedals do a 2 turn animation with the controls, but if I use it in timeline, at the end It returns to first state in stead of continue smoothly to the next cycle. Any tips?
 
Your script is very interesting though. There are many plugins which are related to CUAs, but this is the first one I've seen which can directly target the origins of grouped child objects for transforms, controlled within VaM.
Colorscale and similar can target individual objects, but you're moving groups.

Or at least that's what it looks like. If so, then unless I'm mistaken, it's the only VaM plugin which does.

That's a really useful thing. For example, I'm currently making a magic music box with dancer, and it's designed to be animated. I can animate it in Blender, or animate it in Unity, or split the model and reconstruct it in VaM for use with Timeline - which I think is *much* easier than animating in Unity. I'm making it as a free Hub asset.

What would be even easier though, is to import a model intact - like you have with the bicycle - and animate within VaM, like Wakumiko (above) is trying to do
 
Your script is very interesting though. There are many plugins which are related to CUAs, but this is the first one I've seen which can directly target the origins of grouped child objects for transforms, controlled within VaM.
Colorscale and similar can target individual objects, but you're moving groups.

Or at least that's what it looks like. If so, then unless I'm mistaken, it's the only VaM plugin which does.

That's a really useful thing. For example, I'm currently making a magic music box with dancer, and it's designed to be animated. I can animate it in Blender, or animate it in Unity, or split the model and reconstruct it in VaM for use with Timeline - which I think is *much* easier than animating in Unity. I'm making it as a free Hub asset.

What would be even easier though, is to import a model intact - like you have with the bicycle - and animate within VaM, like Wakumiko (above) is trying to do
First of all, thank you.
Animations created within Unity have limitations when it comes to control.
However, by controlling the object's shape physically, it becomes possible to create a wider variety of effects in VaM.
That is why the scripts I create for my assets are designed to group child objects and control them individually.
Thank you for your kind words.
 

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