FloatingHand

Plugins + Scripts FloatingHand

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Mxx

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Mxx submitted a new resource:

FloatingHand - A standalone, fully animatable physics hand for your scenes

FloatingHand | A standalone, fully animatable physics hand for your scenes

FloatingHand spawns VaM's own VR controller hand as a scene object on an Empty atom. It comes with the same per-finger joint physics and collision as the VR hands. Every control...

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does it require Leap motion or webcam with my actual real hands placed next to my screen(to control the virtual hands)?
Sorry...I'm still struggling to understand how it works
 
does it require Leap motion or webcam with my actual real hands placed next to my screen(to control the virtual hands)?
Sorry...I'm still struggling to understand how it works

No it doesn't require those. You spawn it in a scene, either make your own poses or load poses from a person atom in the scene, and can then animate the poses in timeline. Like I mentioned "This plugin is aimed at scene creators and animators".

Just like how you would animate a Person's hand by setting keyframes in timeline, you'll also animate the floating hand with keyframes.
 
This is great!
Is there a way to record/capture fingers motion using quest 3 + embody to timeline? Or is it possible to transfer existing hand finger motion animations from timeline? :unsure:
 
This is great!
Is there a way to record/capture fingers motion using quest 3 + embody to timeline? Or is it possible to transfer existing hand finger motion animations from timeline? :unsure:

Not at the moment, but I can look into that for the next update
 
Awesome work. All your stuff so far has been amazing.

Trying to get it to work with the bodylanguage plugin, but touches and slaps doesn't seem to register, like it usually does with CUAs and other items. Is there something with the collision from your end that can make it work in the next update you think?

Thanks again.
 
can u please share the demo scene from the video? also ty for the awesome plugin

I might at some point, not sure yet.

Awesome work. All your stuff so far has been amazing.

Trying to get it to work with the bodylanguage plugin, but touches and slaps doesn't seem to register, like it usually does with CUAs and other items. Is there something with the collision from your end that can make it work in the next update you think?

Thanks again.

Thanks :)
I'm not sure. I'll have to look into how that plugin registers collisions then
 
Dear Master

Thank you so much for your plugin – I truly enjoy using it! However, I have a few small suggestions that I hope you might consider in future updates:

1. Could you add more hand models, or perhaps allow custom morphs/deformations?
2. Would it be possible to make material selection customizable, so that we can create hands that look feminine or suit different ages?
3. What about adding shader support? That would enable translucent effects or even glowing (bloom) hands.

Once again, thank you for your great contribution to the community!

Best regards
 
Dear Master

Thank you so much for your plugin – I truly enjoy using it! However, I have a few small suggestions that I hope you might consider in future updates:

1. Could you add more hand models, or perhaps allow custom morphs/deformations?
2. Would it be possible to make material selection customizable, so that we can create hands that look feminine or suit different ages?
3. What about adding shader support? That would enable translucent effects or even glowing (bloom) hands.

Once again, thank you for your great contribution to the community!

Best regards

Thanks for the kind words :)

Unfortunately those won't really be possible as the hands are a third-party asset that MeshedVR acquired specifically for the VR hands. My plugin pretty much just brings these hands as a spawnable scene object since they're already in the game files. So they're not the same as hands on a Person atom and so they can't get the same morphs or textures as any of your models.
 
Thanks for the kind words :)

Unfortunately those won't really be possible as the hands are a third-party asset that MeshedVR acquired specifically for the VR hands. My plugin pretty much just brings these hands as a spawnable scene object since they're already in the game files. So they're not the same as hands on a Person atom and so they can't get the same morphs or textures as any of your models.
That's really a pity, but still thank you for your plugin, which brings more possibilities to this game (y)
 
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