• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
VaM Produce 69 II (VR | XR | Desktop)  RC4 Rebuilt

Scenes VaM Produce 69 II (VR | XR | Desktop) RC4 Rebuilt

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如此精致又震撼的场景,没有体验过它的人生是不完整的,哪怕是只为了produce69而下载vam都值得!
使用体验也非常棒,只运行中出现了一点小问题,我的更换服装功能不知道出了什么问题,无法使用,我已经反复检查了依赖和vam版本,但遗憾的是问题依然存在。我确信服装文件是没有问题的,在播放不同歌曲时服装能正常加载,但我无法在个性化选项中进行设置:cry::cry:
View attachment 575169
I am having the same problem, where the Outfit Customization tab (Dressing Room) shows nothing. I've done everything I can think of to try to fix this but I still do not see the outfits.
 
Subject: Issue with Vaginal Toys in VaM Produce 69 II (RC3b)

I recently updated to the latest VaM Produce 69 II (VR | XR | Desktop) RC3b New Year Edition. However, I've noticed that the Vaginal Toys have stopped working ever since the 2.0 RC1 Generation II update.

No matter how I click or interact with them, they simply do not appear. I am certain that I have all the required dependencies and elements installed. Interestingly, the Anal Toys are working perfectly fine

"Additionally, I was wondering if there is an estimated release date for the 'Sex scenes'? Also, if I would like to offer sponsorship or financial support, are there any official channels available?"
 
"I’ve also noticed another issue: in Version 2.0, there doesn't seem to be an option to return to the Title Screen. It appears that language settings can only be changed from the Title Screen and cannot be selected while in-game. Since I can't find a way back to the main menu, I'm forced to restart the entire game just to reload Version 2.0 and change the language."

"Is there a Discord server I can join?"
 
No idea why but mine crash a lot, mostly when loading a scene. I don’t know if I did something wrong in the virtual memory since there are no guidelines how to set the numbers.
My specs: 7800x3d -32GB ddr5 6000 - 7900gre
Shouldn’t I go for 64GB ram ?
 
No idea why but mine crash a lot, mostly when loading a scene. I don’t know if I did something wrong in the virtual memory since there are no guidelines how to set the numbers.
My specs: 7800x3d -32GB ddr5 6000 - 7900gre
Shouldn’t I go for 64GB ram ?

The recommended setup is to enable virtual memory and leave it set to “system managed,” no matter how much physical RAM you have. A big portion of this scene was actually developed on a tablet with only 16GB of soldered RAM. With this setup, even 16GB can run it relatively stably.

On top of that, if you want to go a step further, run it in a relatively clean, minimal VaM installation like many people do. That way, you can probably play all day without running into crashes or stability issues.
 
Subject: Issue with Vaginal Toys in VaM Produce 69 II (RC3b)

I recently updated to the latest VaM Produce 69 II (VR | XR | Desktop) RC3b New Year Edition. However, I've noticed that the Vaginal Toys have stopped working ever since the 2.0 RC1 Generation II update.

No matter how I click or interact with them, they simply do not appear. I am certain that I have all the required dependencies and elements installed. Interestingly, the Anal Toys are working perfectly fine

"Additionally, I was wondering if there is an estimated release date for the 'Sex scenes'? Also, if I would like to offer sponsorship or financial support, are there any official channels available?"
"I’ve also noticed another issue: in Version 2.0, there doesn't seem to be an option to return to the Title Screen. It appears that language settings can only be changed from the Title Screen and cannot be selected while in-game. Since I can't find a way back to the main menu, I'm forced to restart the entire game just to reload Version 2.0 and change the language."

"Is there a Discord server I can join?"

Some features are still not implemented yet. The RC version number means it’s in the release candidate stage. Also, P69 II doesn’t include a “return to title screen” option, since functionally the title screen isn’t really different from the in-game interface.

As for Discord, you can find the invite link through the in-game Social button or on the Hub release page.
 
Subject: Seeking help to disable muscle/abdominal movement and fix breast physics during dance animations

I have been struggling with two specific issues in VAM for a long time and would appreciate some guidance:

1. Disabling Abdominal/Muscle Definition during MovementWhenever my character performs a dance animation, the abdominal muscles (abs) flex and move very intensely. This makes the muscle definition extremely prominent, but I prefer a look with no visible abs at all. Is there a way to keep the torso smooth and prevent any muscle "pulsing" or flexing during animations?

2. Issues with Small Breast Physics (Titty Mod)I am having trouble with breast physics for smaller-chested characters. During dances, the breasts move erratically or "glitch out." I have tried using the Titty mod and adjusted numerous parameters, but I can't seem to get them to stay stable or move naturally.

Overall Goal:How can I make it so that all muscles on the body remain completely still and do not react to the animation, and how can I stabilize physics for small breasts so they don't bounce uncontrollably?
 
国风dlc的视角切换好频繁,能稍微少一些就好了。还有好多腰部高度的仰视视角,鼻孔就很显眼。以上是个人感受仅供参考。
顺便许个愿:《探窗》我看到有mmd了。bilibili:BV1gREEzPEqM
 
Finally,it is update again,appreciate your effort ,It bring me many enjoy time.By the way, I wish the author good health and keep update. 🫡
 
Just tested this scene....look like it needed at least 64-Gb of ram...i can play one dance and on load for second game crash. Any way to make it less Ram eater ?
 
Just tested this scene....look like it needed at least 64-Gb of ram...i can play one dance and on load for second game crash. Any way to make it less Ram eater ?
Enable virtual memory and set it to system-managed, then you should be able to play all day without issues.

Actually, this isn’t just specific to this scene. VAM itself has a pretty hard dependency on virtual memory if you want it to run stably.

Keep in mind that VAM was developed back in the Unity 2018 era, nearly 10 years ago. At that time, even 16GB of physical RAM was already considered a lot.
 
virtual memory and set it to system-managed it is in default in this setting. So its no solution. Was monitoring whats going and when game reach 24-25-Gb of ram crash.To run just dances and atmosphere what dep i need ? It dont use mc.bricks for menus so i try to download acidbubble timeline and some assets but the bricks/menu dont show up.
 
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virtual memory and set it to system-managed it is in default in this setting. So its no solution. Was monitoring whats going and when game reach 24-25-Gb of ram crash.To run just dances and atmosphere what dep i need ? It dont use mc.bricks for menus so i try to download acidbubble timeline and some assets but the bricks/menu dont show up.
Then memory probably isn’t the issue.

Although this suggestion may sound a bit strange for someone new to the scene, the best way to make everything run perfectly, just like many experienced users already do, is to use a relatively clean VAM installation dedicated to it. As the creator, I can confidently tell you it’s worth doing if you enjoy this type of scene.

Also, this scene is extremely complex and highly integrated. Unfortunately, you really do need all of the dependencies for it to function properly. For example, the loading chain when switching tracks may be interrupted by an error caused by a single missing dependency.
 
A more technical explanation, not only as a reply to you, but also as a general clarification for everyone.

Why does VAM run slower, feel less stable, and crash more often in a “messy” install compared to a clean install?

If you have ever noticed that your everyday VAM install, the one with hundreds or thousands of VAR packages accumulated over time, runs a scene at around 70-80 FPS, while the exact same scene reaches 100+ FPS in a clean install, this is not placebo.

A 30-40% framerate difference caused by unused VARs is real and explainable.

The core reason is this:

VAM 1.x is not fully lazy-loaded.

In other words, VAM does not completely ignore content just because the current scene is not using it. A lot of content gets indexed, registered, or prepared globally during startup or scene loading. So the more VARs you have installed, the more entries VAM may need to scan, track, iterate through, and garbage collect.

Main culprits, ranked by impact​

1. The morph database, usually the biggest factor

Every Person atom builds a morph slot array indexed against the full AddonPackages morph collection. After the scene loads, per-frame morph evaluation still walks through that array while checking for active morphs.

This means a 5,000-morph library and a 50,000-morph library can have very different CPU costs per frame, even if the scene itself only uses 30 morphs.

Unused morphs are not completely free. Empty slots still take space and can still add iteration cost.

This is also why the preloadMorphs: false flag in meta.json can matter a lot.

2. Global asset registries

Clothing items, hairstyles, materials, textures, decals, and CUA assetbundles can all register into global pools when VAM scans your packages.

Bigger global pools can mean slower lookups, longer GC scans, and higher memory bandwidth usage. VAM also keeps VAR metadata such as meta.json, contentList, and thumbnails resident in memory.

3. Memory pressure, cache misses, and GC pauses

VAM runs on Unity 2018 and uses Mono’s garbage collector. More installed content can mean more live object references for VAM to keep track of.

A bloated AddonPackages folder increases the working set. This can lead to more CPU cache misses, higher memory pressure, and more frequent or longer GC stalls.

So when you see 70-80 FPS instead of 100+ FPS, the average framerate may be getting pulled down by small periodic stutters and garbage collection hitches.

4. Background scanning

Hub integration can periodically scan VAR metadata. The file browser also builds package indexes, even when you are not actively using it.

These background systems are useful, but they are not completely free.

Practical takeaways for players​

• A clean VAM install is usually closer to the real performance of the scene itself.
• A long-used VAM install with many unused VARs can be permanently slower.
• If you want to test how well a scene really performs, do not benchmark it in your messy main install.
• The standard community recommendation is to keep two VAM installs:

Main / library install
Use this one to keep everything you have downloaded.

Clean playable install
Use this one for large, complex, or performance-sensitive scenes. Only install the scene and the dependencies it actually needs.

For big integrated scenes, this can make a very noticeable difference. A clean install may improve FPS, reduce stutters, lower random loading issues, and give you a much more accurate idea of how the scene is supposed to run.
 
Soo i make some test and for me this is how it work: you need two kind of files: one is for animation line : AcidBubbles.Timeline.287 , second is for scenes : Shadow Venom all with this name . This reduce ram usage on half . Well no clothes files but at least work.
 
Soo i make some test and for me this is how it work: you need two kind of files: one is for animation line : AcidBubbles.Timeline.287 , second is for scenes : Shadow Venom all with this name . This reduce ram usage on half . Well no clothes files but at least work.

I’m sorry that you’re unable to experience it fully, but what I can tell you is that most of it was actually created on a tablet with only 16GB of memory, and it never crashed once during development.

For VAM, hardware is certainly important, but the runtime environment itself is often even more important.
 
I only truly realized this myself one day when I noticed that, even before doing anything, simply launching VAM would already throw a bunch of red errors at me, missing dependencies, bad packaging, and all kinds of other issues.

At that point, no matter what I did, even on my 4090 desktop with 256GB of RAM, VAM would still crash frequently just during startup.

That’s when I became almost obsessive about keeping my client absolutely clean and error-free, and also forced myself to make sure anything I create must have zero errors as well.
 
Hi. I'm having an issue with some songs that have several stage options. Some don't attempt to load immediately, so I'll choose something else. The next song I pick after that will then sometimes load one of the songs I chose from earlier.

The songs with single stages load fine.
 
Hi. I'm having an issue with some songs that have several stage options. Some don't attempt to load immediately, so I'll choose something else. The next song I pick after that will then sometimes load one of the songs I chose from earlier.

The songs with single stages load fine.
Hi, if I understand correctly, for tracks that have variants, you need to select one from the variant options that appear in the top-left corner.

If you already did that, could you tell me exactly which track is having the issue?
 
Hi, if I understand correctly, for tracks that have variants, you need to select one from the variant options that appear in the top-left corner.

If you already did that, could you tell me exactly which track is having the issue?
Yes. For example on a fresh scene load I'd often pick [G]I-dle - Tomboy and then pick the Subway stage option and nothing would happen.

The more I tested it seemed to affect most of them. Sometimes after a different song or stage is loaded first, then the song with multiple stage options will load from that menu.

I forgot to mention that I was usually using a custom appearance for Person 1, custom plugin preset option, and manual undress option.
 
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Yes. For example on a fresh scene load I'd often pick [G]I-dle - Tomboy and then pick the Subway stage option and nothing would happen.

The more I tested it seemed to affect most of them. Sometimes after a different song or stage is loaded first, then the song with multiple stage options will load from that menu.

I forgot to mention that I was usually using a custom appearance for Person 1, custom plugin preset option, and manual undress option.
Does this only happen with the yellow-highlighted tracks (the newly added ones)?
 
Does this only happen with the yellow-highlighted tracks (the newly added ones)?
I went to try a bunch of normal white tracks with no customization settings and it was fine.
Then loaded with customization again and the problem went away.. Tomboy loaded fine this time.
Sorry for the false alarm. If it happens again I'll get more details.
Thanks
 
I went to try a bunch of normal white tracks with no customization settings and it was fine.
Then loaded with customization again and the problem went away.. Tomboy loaded fine this time.
Sorry for the false alarm. If it happens again I'll get more details.
Thanks
Although it doesn’t seem very likely, there is still a possibility that the custom plugin preset you’re using may have some underlying conflict issues.

Please keep an eye on this though, because the issue you reported sounds very similar to another extremely isolated but currently unreproducible report. There’s a chance they may actually be the same problem.
 
I went to try a bunch of normal white tracks with no customization settings and it was fine.
Then loaded with customization again and the problem went away.. Tomboy loaded fine this time.
Sorry for the false alarm. If it happens again I'll get more details.
Thanks
I received another report on Discord that sounds very similar to your case.

My initial guess is that it may be related to a plugin conflict. Sorry to take a bit of your time, but could you tell me which custom plugins you’re using? That would help me investigate the compatibility issue.

Especially session plugins. The scene description actually mentions this as well: please don’t use session plugins with this scene.
 
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