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Skin Vertex Link

Plugins + Scripts Skin Vertex Link

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Skynet

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Skynet submitted a new resource:

Skin Vertex Link - Parent CUAs to skin vertices with almost no performance loss

-- How to use?
- Load on female person atom as a plugin.
- Alternatively, can be loaded as a clothing plugin with @Stopper clothing plugin manager.

-- What Does This Plugin Do?
- Parents CUAs to skin vertices with no frame lag with virtually no performance cost (0.15ms of frame time per plugin instance)

-- Main Features:
- Mouse vertex selection...

Read more about this resource...
 
Atom plugin. Atom scaling issue.

001.jpg
 
Atom plugin. Atom scaling issue.
hmm very odd, probably unfixable but i'll look into it in the future

Edit: found a quick workaround, Use Built-In "Body Scale" morph instead of physical scaling.
 
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When using morph scaling heavily, body colliders sometimes stop resizing, forcing global scaling. Your plugins are excellent and indispensable. This plugin, unlike "attach to vertex," has an asset scaling function, which is crucial for assets with physics and bones. I really hope this plugin will continue to evolve.
 
When using morph scaling heavily, body colliders sometimes stop resizing, forcing global scaling. Your plugins are excellent and indispensable. This plugin, unlike "attach to vertex," has an asset scaling function, which is crucial for assets with physics and bones. I really hope this plugin will continue to evolve.
yeah that's a problem with morphs too, why i said it is unfixable is because i am using internal vertex data that MeshedVR has made for auto follow morph colliders and not by getting the vertex data from GPU, but there might be a few tricks to remediate it.. i'll have to do some tests first
 
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