thx and np!Great job! Thank you!
Sorry it took me so long to respond.i forgot to ask which minor deformations are you talking about, can you please share some snaps so i can fix them?
aah i see now, the morph isn't meant to reach that value. but i'll see if i can make it work all the way in blenderSorry it took me so long to respond.
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Ah, I ended up reducing the multiplier to 0.5 to prevent it (mostly.)aah i see now, the morph isn't meant to reach that value. but i'll see if i can make it work all the way in blender![]()
thanks, will try to add a custom collider preset later on the road as i've seen things can struggle to get in at some angles. but i have to do some research on how to integrate it with the pluginSo far this one is the best, simple menu, no fps drops, doing it's job. It's doesnt mean others mods are bad , it's just my opinion right now, on less powerful hardware (RTX 2080 and i7 8086k). Also adding my presets, who is using colliders editor plugin, penis will go smother, less tension at least for me. 3 presets are included. With name "custom vag+mouth" is my experimental preset (for myself I using this one), try them all. You load them for female only. Unzip file and paste to location (VaM\Saves\PluginData\ColliderEditor). I hope SkyNet you gonna still tweak and update this mod , great jobLink: https://pixeldrain.com/u/2LZarV74
yep that's the target max value, i kept the excess in the morph so i can fine tune things later on but i'll try to add secondary pelvis morphs to see if that helps to get it to 1.0 without clippingAh, I ended up reducing the multiplier to 0.5 to prevent it (mostly.)
Why is the plugin's default multiplier 1 if the morph is designed for 0.5?yep that's the target max value, i kept the excess in the morph so i can fine tune things later on but i'll try to add secondary pelvis morphs to see if that helps to get it to 1.0 without clipping
the distance is calculated from a starting distance 0.224 (closed) towards 0.720 (fully open), so it is a range of 0.5 floating value. this is due to how the genital colliders are setup in the character. the multiplier doesn't directly control the min-max morph values, it's just to multiply further that floating output value controlled by the pluginWhy is the plugin's default multiplier 1 if the morph is designed for 0.5?
- Added mouth open functionality similar to anus & mouth, drives the native morph "Mouth Open Wide 2".
- Added new Proximity Pre-Open morph effect to have more consistency across different poses, including mouth.
-- New Features:
- Added new penetration length based bulge feature for throat & abdomen, custom made morphs.
(length measurement taken from sakin55's autobulger, i fixed the issue that caused non-stop error logs upon disabling dildo while it is still in the female)
- Added new In/ Out motion for genitals, and lips for auto-blowjob suction/ inflate effect (still requires animating the head)
-...
you can simply drag & drop the old AutoVaginalGape - Genital morphs into the new var\Custom\Atom\Person\Morphs\female_genitalia directory inside the package and you'll have new functionality & your prefered old morph at the same time.For me new gape vag morphs are terrible, now like morphs go inwards, not like before, smoothly opens up.... I'm going back to v0.3![]()
the sliders to control all the In/Out morphs are in the plugin but hidden from the UI, you have to access them from triggers or from timeline keyframes for the time being. i wanted to keep the plugin simple & user friendly that's why i've hid most the sliders.Love the new update! With the latest lip morph features on the in/out motion of lips during blowjobs, would we be able to get in a future update the ability to adjust the strength of the effect, would like the option to exaggerate the effect for some scenes!
it's done in the v4 update, making custom selection morph popups in the UI has severely affected performance. freezes the game too much & also on plugin UI open bc VaM has to refresh every morph in the game once you do so.I wonder if it'd be possible to apply a morph when the distance between penis and mouth/vagina/anus is reducing, and a different morph when the distance is increasing so you can make a push and pull of the lips, etc. What I'd love to see would be ability to choose between two custom morphs of the user's choice (two default morphs should probably be included all well) with a slider for the amount. This would add functionality I haven't seen elsewhere. DiviningLips has preset morphs, and they seem to increase over a combination of a set timeframe and distance to the object.
Thanks for this excellent plugin. Cheers.
This is really amazing news. Thanks so much! I was also going to ask about controlling the strength, but at least it sounds like I can control the hidden amounts via triggers--so that's great. Cheers!it's done in the v4 update, making custom selection morph popups in the UI has severely affected performance. freezes the game too much & also on plugin UI open bc VaM has to refresh every morph in the game once you do so.
you can simply replace the exisiting morphs inside the package with yours, just make sure the naming is the exact same to avoid this performance hit.