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SexyFluids

Plugins + Scripts SexyFluids

Download [0.68 MB]
I am not sure if I understand what you did, because I do not have much experience with this plugin. Thanks for sharing the idea tho
i added an custom unity asset to the scene, then the dildo language plugin to the custom unity asset. Then i loaded into the same custom unity asset and dildo from the package of the dildo language var file, there is an asset bundle with 3-4 dildos. i also added the Collision Manager Plugin to the custom unity asset and set it to ignore collisions with the person atom (the girl). After that deactivated in the dildo language plugin all the collisions too, then randomized an fluid preset to make a vomit like fluid from it. Scaled the dildo down to a minimum size. Moved the custom unity asset object to her mouth, attached it to her head and started the fluid. That is what you see on the picutre. Vomiting from the mouth.
 
i added an custom unity asset to the scene, then the dildo language plugin to the custom unity asset. Then i loaded into the same custom unity asset and dildo from the package of the dildo language var file, there is an asset bundle with 3-4 dildos. i also added the Collision Manager Plugin to the custom unity asset and set it to ignore collisions with the person atom (the girl). After that deactivated in the dildo language plugin all the collisions too, then randomized an fluid preset to make a vomit like fluid from it. Scaled the dildo down to a minimum size. Moved the custom unity asset object to her mouth, attached it to her head and started the fluid. That is what you see on the picutre. Vomiting from the mouth.
oh okay, damn that is a lot of steps to achieve that :D thank you. Hope Foost will eventually try making something more user friendly.
 
oh okay, damn that is a lot of steps to achieve that :D thank you. Hope Foost will eventually try making something more user friendly.
that is userfriendly 😁 you can add the plugins etc and config the custom unity asset, then save a preset for the entire custom unity asset. Then you dont have to config further objects from zero.
 
I made it work, but it's really not as user friendly as it could be. Imagine it being just a CUA with a pointer from which would it be leaking / streaming, which you would later hide... but it's not super hard to setup since you explained it well.

I am having trouble making it less reflective and shiny. I tried every single setting in each tab, but it still glows a little.
 
I made it work, but it's really not as user friendly as it could be. Imagine it being just a CUA with a pointer from which would it be leaking / streaming, which you would later hide... but it's not super hard to setup since you explained it well.

I am having trouble making it less reflective and shiny. I tried every single setting in each tab, but it still glows a little.
i am glad to hear that you could set it up. And its true, its a workaround but i saw more complicated things. I am happy that it works that straight forward. :)

because the shinyness. On every category.. i dont have the names in my mind.. Burst, stream, and the puddle. Set the reflection at zero. beginning and end. And also the specular. Thats zero reflection completly. Then, if you want, can try to rais a little bit part by part to test it out. Also you have maybe to set the Default Skybox of VAM to a different one. Depends on your szene, even if you have the skybox off. The fluid reflection takes anyway the reflection map of the skybox. I am mostly using a darker skybox, and then the fluid reflection also works how i want it. This italian street skybox works most of the time, or the australian something. Try at first to change the skybox. maybe is that your root cause.
 
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