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I'm glad you answered this for me. I'm not sure what color (sim) he used. Dark red? Because red would stick to the skin, and black would hang on the body like a piece of cloth, which is not aesthetically pleasing. How can I keep the appearance and have physical simulation?
I'm glad you answered this for me. I'm not sure what color (sim) he used. Dark red? Because red would stick to the skin, and black would hang on the body like a piece of cloth, which is not aesthetically pleasing. How can I keep the appearance and have physical simulation?
Sim is about the red value of pixels in a RGB image and is placed on the alpha texture slot. This does not change the clothes visually, that's what the other texture slots do, especially diffuse.
My guide aptly called "A guide for Sim textures" explains all in detail.
Sim is about the red value of pixels in a RGB image and is placed on the alpha texture slot. This does not change the clothes visually, that's what the other texture slots do, especially diffuse.
My guide aptly called "A guide for Sim textures" explains all in detail.
I read your tutorial and understood the principle, but I still can't understand the physical simulation of the skirt in the picture. Can you give me some advice? Thank you very much
Yes, I am very happy that I finally figured it out (sim). Simply put, it is the gradient between red and black that determines the softness and hardness of the fabric. Thank you very much for your (sim) tutorial.