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Farger's Feline Friends

Assets + Accessories Farger's Feline Friends

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Farger

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Farger submitted a new resource:

Farger's Feline Friends - Meet Tabby and White Socks

Meet Tabby and White Socks: two tiny fuzzy friends. These kittens come with colliders and static poses, as well as the following animations:
start and end sitting, start and end drinking, start and end sleeping, crouch forward, walk forward, caress and an idle sequence. All of the static poses and animation pattern for each cat are combined in the assetbundle. Ten sound clips are included as separate assets. Some of the sounds and animation patterns are illustrated in a simple...

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Way too cute, thank you!
What would be an approach to trigger the different animations at a certain time?
 
Way too cute, thank you!
What would be an approach to trigger the different animations at a certain time?
Thank you for the kind words, glad you like it.

You could use animation patterns like I did in the demo scene or Timeline. If your question is for switching so that there are no micro-jumps between transitioning from one animation to another, I could look in Unity at what the play times are and give some suggestions that way. This set actually has some smooth animations, so I don't expect the jumps to be too bad. I actually chained some animations, like "start sleep" is sit, lay down, sleep and sleep loop. If I do it in Unity, I can tweak it to be smooth. If there is a particular sequence you are interested in, I could possibly bake it into a new animation.
 
Thank you for the kind words, glad you like it.

You could use animation patterns like I did in the demo scene or Timeline. If your question is for switching so that there are no micro-jumps between transitioning from one animation to another, I could look in Unity at what the play times are and give some suggestions that way. This set actually has some smooth animations, so I don't expect the jumps to be too bad. I actually chained some animations, like "start sleep" is sit, lay down, sleep and sleep loop. If I do it in Unity, I can tweak it to be smooth. If there is a particular sequence you are interested in, I could possibly bake it into a new animation.
Ok, just found out watching your scene how to trigger the different prefabs, had overseen it before. Thanks again ;)
 
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