EXAMPLE GUIDE FOR ADDING MOTION TO A PERSON'S HAND
TUTORIAL #1
Load the Test 1 startingpoint scene for building a timeline animation in this tutorial. This first build will add a swing motion to the right hand of the person. The scene is set up with a light saber already tied to the hand using Acidbubble Rubberleash.
The following are steps to help guide through the process. Screenshots for each step are attached below.
Test 1 a - Add Timeline as plug in for the person and select edit tab on top.
Test 1 b - The proposed swing movement should only require 4 seconds total, so bump up the time to 4 seconds on the right side of the panel.
Test 1 c - Click the apply button under the change length of time slider where you just raised it to 4 seconds.
Test 1 d - Go to target and "+" on the top tab and you can then select the atom as person and controller as rHandControl on the right side of the panel. Click the add button on the lower right side of the panel.
Test 1 e - Now you will see rHand listed as a control. I want this to be our starting position, and the diamond shows that Timeline has stored the position at 0 seconds. One thing that I always forget is to move the time before I start moving the control, because I want the position now to be the starting point. So let's leave the current hand position as is and don't move it.
Test 1 f - Just use the +1 sec function to move forward in time 1 second, then the panel will look like it is here in Test 1 f.
Test 1 g - Now use the rHandControl on the person and move the hand halfway up for the swing.
Test 1 h - Timeline shows the new position recorded as represented as the diamond at the 1 second mark.
Test 1 i - Now go forward +1 second in the timeline.
Test 1 j - Move the rHandControl to the top of the swing.
Test 1 k - The diamond shows that it is recorded at 2 second mark.
Test 1 l - Now click +1 sec and move the timeline to the three second mark. You may notice that her hand moved, Timeline has a interesting feature that it will start predicting the next location, and this suggested area will usually result in smoother animation. Either it is that, or the light saber is getting too heavy.
Test 1 m - You will need to move the rHandController to some extent, we are working our way back down in the swing halfway back to the original position. When you move her hand the position will be stored and you will see the diamond at the three second mark. You can keep changing it till you get the position that you want.
Test 1 n - I have selected the sequence tab on the top of the GUI panel for timeline and clicked the checkbox to make the animation play on the scene load on the upper right corner of the panel.
Test 1 o - Click play for the animation, and if all goes well, your results will be similar to the scene "Test 1 endresult."














