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Complete Locomotion System

Plugins Complete Locomotion System

- Roll back of the camera controller to the last version.
- Added actions to be able to save/load presets using in game UI.
- Added physics parameters and UI
- Fixed a problem with the step targets not loading correctly
- Fixed a bug with the gaze target not loading correctly in some cases.
- Fixed the transition triggers not saving
- Added the transition triggers to the full trigger presets
- Fixed the full triggers loading button
- Reverted CameraController.cs to 2.2 version
- Fixed the gaze system, should now stop correctly when the target is out of range/view
- Added two new actions to save/load presets from triggers easily.
- Added new Transition triggers, you can now link any value (ie. morphs) to the step system!!
- Fixed the OnMovementStart Trigger
- Few fixes to the movement system
- Added the [MainCamera] option to use the main camera (better perf) only works on desktop, still buggy
- Changed the license to CC-BY-NC!!

- Added a new script, CLS_CameraController.cs. It's a third person camera controller that you can use with keyboard or controller (tested with xbox360 and ps4(using DS4))
- Added a new system to control the character using keybinds/controllers in the Movement/Rotation category.
- Fixed multiple bugs with the preset system.
- Added two new rotation parameters. RotationOffsetMoving, and RotationStopAngle.
- Fixed the knee placement
- Introduced a lot of bugs with the arms in the 2.1, i think it's all fixed :/
- Added shortcuts to the presets loading and saving panels.
- Fixed the rotation behaviour in Face Target Idle mode
- Fixed the hand mirroring
- Fixed the hand rotation behaviour with UseHandsToMove On
- Fixed the preset browser reseting the path
- Added a new Rotation type: Face Target Rot Idle. Needs both a position and rotation target. Will face position target when moving, and rotation target when idle.
- Added a full body gaze system. Will rotate hips, chest and head to look at the current Gaze Atom Target.
- Added the [player] atom as target for the movement/rotation, it's now easier to have the character follow you around, look at you.
- Added the ability to grab the shoulders to change the pose height
- Added the ability to grab the head to change the body rotation
- Added the ability to grab the hands to move the character around
- Added a new slider in the arms parameters to set the influance of the body rotation on the arms rotation.

-Unlinked the arm movement from the chest movement.
-Changed the arms pos computations.
-Replaced the neck control by the head.
-Replaced the MoveKneesBothSteps and MoveFeetBothSteps toggles by sliders for smooth transitions.
-Removed the UseAllAtomRotations system (useless in 2.0)
-Fixed the SyncBeat Action

- Changed the default presets folder
- Head pitch and yaw will now be used properly when the gaze system is activated
- Removed the TargetPos and TargetRot from the float storables.
- Removed the AutoAdaptHeight toggle, useless as you can now simply grab the shoulder
- Renamed almost every parameters.

- Reworked the preset system, it should ensure more presets compatibility between future versions.
- Replaced the AutoKneeling system by a more generic Secondary pose to transition to. Can now transition to sitting, laying, kneeling etc.
- Added a new Slider to control the stance switch height thresold
- Added a new Slider to control the stance switch duration
- Fixed the gaze hips rotation rotating when out of gaze reach.
- Fixed a bug with the ground detection not working in some cases.
- Changed the max rotation of all rot parameters to avoid rotation lock.
- Fixed the Root control height not behing updated.

- Fixed the target height not being saved. Scenes with multiple floor should now save/reload correctly. Removes the initial weird step when loading a scene.
- When disabling CLS, moving the character and enabling CLS, the character won't stick back to it's initial position. There is a new Toggle in the Movement/Rotation category to reverse that to the old behaviour.

- Added side and forward parameters for the full body (and the Step equivalent)
- Fixed the ResetWhenEnabled not reseting the height.

- Removed the sharpness parameters (useless)
- Added per-axis loc/rot midpoints.

- Completly changed the preset system
- You can now save preset per catergory (body part or dance mode etc)
- You can now set a preset load duration and preset load delay per category
- Added a curve to control the transition to break the linearity of the transition (still wip).

- Fixed the step offset params not being saved in the right preset category
- Improved almost all the UI panels. (Added titles, Auto hiding irelevant stuff)

- Fixed some of the parameters being saved in the wrong preset category
- Removed dance amplitude from the presets.
- You can now create new directories from the preset save/load panels
- Added a global load time affecting all the preset.
- Added a button to toggle all the presets parts on/off
- Fixed the hand grab feature teleporting the target.
- Added the base for the step targets system

- Fixed armsFollowBody slider not working.
- Added a new toggle in Fullbody to use the kneel. (like the auto transition in 1.5, but you can toggle it anytime)
- Added a full new system to use the hands to crawl. Activate it with a new toggle in Fullbody.
- Added multiple new sliders in fullbody to control the pose when using the hands to crawl.
- Added a new slider in timing to set the delay between the hands and the feet in crawling mode.
- Fixed the StepTarget system not using the right pos to check viability.

- Removed some useless triggers.
- Added a precision slider to the Step_Target system. (If you set precision to 0, left and right steps will use the target)
- Changed the rules in crawling mode (when the useHandToMove toggle is on) to create better movement
- In Crawling mode, the upper body is now controlled by the chest parameters.
- Added a lot of new toggles in the grab system category. You can now fully customize the character pose without using any slider.
- Fixed a few mirroring rules.
- Added new parameters to control the Actions
- Fixed preset loading when adding new parameters to the save file.
- Added new Action and Button( in timing) to reset the step time. Use this to sync multiple characters.
- Improved garbage collection, should improve performances (had spikes because of GC)
- Fixed the ground adaptation being limited to +-0.5m in height difference.
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