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YAVAM - Yet Another VaM Addon Manager

Plugins + Scripts YAVAM - Yet Another VaM Addon Manager

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fivel

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fivel submitted a new resource:

YAVAM - Yet Another VaM Addon Manager - GUI Application for massive .var browsing

YAVAM (Yet Another VaM Addon Manager) ~ ✨


Your .var library, but faster, smarter, and available everywhere. 💖
Manage your collection from your PC, or stay cozy in bed and use your phone. 🛌💤

Hi! This is YAVAM. It's a standalone tool designed to be the "Brain" for your massive Virt-A-Mate content collection. 🧠

It indexes everything (and I mean *everything*, thousands of files in seconds), figures out what's inside them, and...

Read more about this resource...
 
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fivel updated YAVAM - Yet Another VaM Addon Manager with a new update entry:

YAVAM v1.2.16 Update

YAVAM v1.2.16 Update 🌸

Hey everyone! This update focuses on making the library cleanup tools safer and easier to use, plus a bunch of improvements for mobile and web users.

View attachment 557195View attachment 557196

✨ What's New
  • Smarter Cleanup (Optimization Modal):
    We've redesigned how you manage duplicate packages. It's now split into three tabs (Merging, Versions, Review) so you always know what's happening...

Read the rest of this update entry...
 
This looks like a pretty nice tool. I'm wondering if this can "fix" my lingering problem of having multiple versions of the same morphs in my big (bloated) installation.

I.E. having the exact same Morph present in perhaps dozens of different packages, resulting in having the same named Morph in VAM, numbered like "v1, "v2", etc (goes way up sometimes to v12, etc). I know that VAM1 suffers with having too many Morphs (degradation of performance over time, if we just keep adding content non-stop; which I do try to temper myself). The problem is trying to sort through all of those packages manually to re-create them without the duplicated Morphs would be a big time-eater for me. I'm too lazy to do that and, also, it would genuinely take me weeks to finish such a job even if I wanted to take the time to do it.

SO... main point is: can this tool actually do that?

If so, then I do wonder though... if I saved various custom characters with those "v3", "v7", v-whatever-numbered Morphs as part of their Morph preset... will those Morphs 'disappear' from a cleaned installation and the character will then "miss" those Morphs when loading them? (I.E. the game will be searching for those numbered Morphs and not find them, no? or will it just revert back to 'original' Morphs automatically?).

Anyway, thanks for your work. I'll probably give this tool a try.
 
I have never released a software/product like this,
This looks like a pretty nice tool. I'm wondering if this can "fix" my lingering problem of having multiple versions of the same morphs in my big (bloated) installation.

I.E. having the exact same Morph present in perhaps dozens of different packages, resulting in having the same named Morph in VAM, numbered like "v1, "v2", etc (goes way up sometimes to v12, etc). I know that VAM1 suffers with having too many Morphs (degradation of performance over time, if we just keep adding content non-stop; which I do try to temper myself). The problem is trying to sort through all of those packages manually to re-create them without the duplicated Morphs would be a big time-eater for me. I'm too lazy to do that and, also, it would genuinely take me weeks to finish such a job even if I wanted to take the time to do it.

SO... main point is: can this tool actually do that?

If so, then I do wonder though... if I saved various custom characters with those "v3", "v7", v-whatever-numbered Morphs as part of their Morph preset... will those Morphs 'disappear' from a cleaned installation and the character will then "miss" those Morphs when loading them? (I.E. the game will be searching for those numbered Morphs and not find them, no? or will it just revert back to 'original' Morphs automatically?).

Anyway, thanks for your work. I'll probably give this tool a try.
Hi! Thanks for reaching out, and no, currently this tool is not capable of merging or manipulating internal package contents and the main reason has to do with my understanding of how packages work internally, but I've been recently checking out some package's internal contents and brainstorming solutions in my head.

You brought a very tricky question, and I did face the same issues, there are massive var files that have a HUGE amount of morphs and other embedded contents from other packages merged into one (Why!?) and I've been thinking about adding a dedicated window to identify and clean contents out of var files as long as they exist in another package from the same library, but for now I do not want to touch all of that since I just started its development a few days ago and got lots of stuff to polish around, I think it's way too early to deal with that level of complexity but definitely something I wanna do if I manage to get the time!
Probably the hardest part relies on identifying the morphs that presets use, I'll have to study how preset files are written, could be an interesting challenge to deal with but I cannot promise anything >.<

For now, the main purpose of this tool is quick browsing between different libraries located across your drives with recursive (deep) sub-folder scanning, the only optimization methods I have incorporated rely on searching for exact package duplicates and disabling older versions using VaM's native ".var.disabled" package name~
 
It would be great to assign rating to var files, like in XnView.

Снимок1.JPG
 
It would be great to assign rating to var files, like in XnView.
While I personally don't see myself using this, I bet that it'll be very helpful to implement, although my opinion on this feature is a little negative 'cause it breaks with my vision of a ~portable application~
I've added a backlog card on GitHub with all technical considerations for this feature in case you're curious, thank you!
 
Cool app, I've been searching for something like this just to be able to browse and catalogue my collection. I see that you are able to have separate libraries with different locations which is cool but can I suggest having an option for 1 library having multiple locations.

I use browser assist's offload feature that stores disabled vars in an offloaded folder and enabled apps in addon packages folder. Currently I am forced to have 2 separate libraries that I have switch to search or browse for specific vars, would be more convenient if could just have 1 library that encompasses both those locations.
 
Cool app, I've been searching for something like this just to be able to browse and catalogue my collection. I see that you are able to have separate libraries with different locations which is cool but can I suggest having an option for 1 library having multiple locations.

I use browser assist's offload feature that stores disabled vars in an offloaded folder and enabled apps in addon packages folder. Currently I am forced to have 2 separate libraries that I have switch to search or browse for specific vars, would be more convenient if could just have 1 library that encompasses both those locations.
Greetings~
I was thinking of something like this already, I had a very basic idea of how it would work but I need to plan it carefully, because the way I handle "package merging" under the optimization tool relies on merging packages at the current library's root folder, moving all found duplicates to the root, if you're interested this is related to an update I have in mind for a dedicated library management window, for now at 1.2.X the library management is very 'lite', I understand the frustration of not being able to merge two or more folders into one single collection, here you can read more about that update (but it is very poorly written, I'm iterating over my ideas to make everything clearer), it will most likely come out at 1.4.X.

Right now I'm working on version 1.3.X which involves a bulky rewrite of the codebase to improve remote security and refactor code to make internal development easier and manageable, this is the foundation for the next minor (1.4.X) update so, I guess all you can do for now is wait and, meanwhile I'll continue experimenting :B
 
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Is this meant to be complimentary to something like var browser, or is it meant to be a replacement to it?
 
Is this meant to be complimentary to something like var browser, or is it meant to be a replacement to it?
No, this is a standalone tool, you don't even need VaM installed or a strict list of packages at the root folder, because it is capable of recursively scan for packages (it identifies contents from all sub-folders). It just allows you to quickly browse through your libraries and perform additional actions.

However you can add one library and point it to your VaM's AddonPackages folder, this way you can disable, enable, optimize, or "install" additional packages from other libraries and VaM would be able to recognize it once you refresh your in-game packages, the reason 'disable' and 'enable' works is because I rename packages to '.var' and '.var.disabled' and the game is natively built to recognize what packages are enabled and disabled through that naming convention in the library.

And if you mix it with the remote access tools that were implemented (which you need to enable first from the settings panel), you'd be able to manage actual game contents from another device (like a tablet, phone, or another computer). For now I'd recommend to use this in short sessions and in a network environment you trust until 1.3.X, because I'll be adding security measures to prevent anyone from touching your libraries if you don't want it. (Yes, if you port forward or use tools like tailscale for tunneling you'd be able to manage your library remotely outside your network, this is NOT safe in current 1.2.X).

Sometimes I use this while working on something because the interfaces in VaM are slow, I bet the main reason is because of my hardware, I'm not a VR user sadly, so I just prefer to use my application to search for stuff, I do have plans for making an additional plugin that can interact with the game, like sending calls to refresh packages, but this is just a very vague idea I have in mind I don't really know how to make in-game plugins yet :D
 
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