• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Yalby's Siren Song

Scenes Yalby's Siren Song

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Metix

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Metix submitted a new resource:

Yalby's Siren Song - Look? Showcase? Tech-Demo? Yes, though mostly Underwater Tech-Demo.

What is this exactly?
Well, I'm not quite sure how to answer that.


This scene started out with just wanting to make a showcase for some new morphs I made for Yalby, and then... Well, it kind of turned into a "I can't help myself" science experiment, attempting to make some sort of full underwater simulation.

It's not really interactive, has a lot of large dependencies, and will probably run sluggish on slower rigs. So grab it if you like, if you're curious, or just want to check...

Read more about this resource...
 
Important Note: If you go into the in-game Hub-Browser while this scene is running, the physics of everything will totally go bonkers. The physics settings are so loose in this scene, and for some reason when the Hub-Browser is opened VaM changes the priority of the physics engine such that anything not tied down will stretch forever, possible causing a Physics Explosion. If this happens, the reset button should restore everything to normal.
 
Just curious, would anyone be interested if I released this scene with my CC-BY-NC morphs and textures removed, swapped with a mannequin person, and published a CC-BY version so that you could mess with the physics settings any make your own underwater scene based off of them? I could also componentize things like the caustic lighting into a subscene to make some of the systems here more modular.
 
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