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VaM 1.x Wrapping Blender Model Textures to a G2F Model

Threads regarding the original VaM 1.x

howtospoon

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So i use Wrap 3D to wrap a blender model into a G2F and then convert it into a morph using daz, but this is only for the mesh. I used the wrap 3d node template in the Your EndAllBeAll guide to Wrapping! And modified it slightly to include textures. Here is my node setup ;
1758145523724.png

However when i transfer the textures the wrapped texture has these artifacts.
1758145570872.png

Why is this happening ? Is my node setup wrong or is it because of something else ? I used the blender model as the source and the wrapped model as the target in the texture transfer node.
 
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