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VaM 1.x Wrapping Blender Model Textures to a G2F Model

Threads regarding the original VaM 1.x

howtospoon

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So i use Wrap 3D to wrap a blender model into a G2F and then convert it into a morph using daz, but this is only for the mesh. I used the wrap 3d node template in the Your EndAllBeAll guide to Wrapping! And modified it slightly to include textures. Here is my node setup ;
1758145523724.png

However when i transfer the textures the wrapped texture has these artifacts.
1758145570872.png

Why is this happening ? Is my node setup wrong or is it because of something else ? I used the blender model as the source and the wrapped model as the target in the texture transfer node.
 
texture wrap example
Two torso maps will have to been combined together since part of the fact texture maps onto the torso. This is general area to grab to paste onto the main torso map, with slight differences based on the wrap points you make.
 

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