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VaM 1.x White logo on clothing?

Threads regarding the original VaM 1.x

Okachu

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May 16, 2024
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I've edited the logo from this shirt.


YameteOuji_Shirt_T-ShirtA_tex_diffuse_whi_T.png (black)
YameteOuji_Shirt_T-ShirtA_tex_gloss_T.png (white )

The logo in black is visible. However If I use a color preset the logo is gone and I need to restore it.

Now I want to put a white logo on a colored ground.

How I'm doing this and which files I need to change?

And how I can see where are the sleeves and side parts of the shirt if all is whiteout?
 
Still have problems here 😭

Can't find a guide but I'm sure it exist. Don't know which file should contain the white logo.
 
You would do it the same way as before. The different color presets uses 3 textures with the suffixes "gre", "bla", "whi" as different starting points, but this wouldn't matter, because if you load a preset, the original textures within the var file itself would be loaded - that seems to be your problem i guess.

The intended way for decals/overlays: you can use the "_DecalTex" slot for that with a transparent image of your logo. It is under the textures tab at the bottom. You can then load any color preset and you just have to assign your decal texture again:

decaluse.jpg


To see how a uv map is aligned, you can just assign a uv control map inside the diffuse slot (just google it, there are plenty to use or you can make your own). So i recognized that the left sleeve would be at ~H3:

uv.jpg


If you need just quick help, i can create the texture for you, just tell me what you need. If yo want to learn more, i think you need a general understanding how 3d, textures, clothing and presets inside VaM work.

Also you can extract a var file (it is an archive) and examine the files inside to get more information, i think you had to do it to get the textures in the first placce? The preset .vap files (text files, can be opened with an editor) show which textures are used and which color values are used, for example, this is a part of the the coffee color preset:

"customTexture_MainTex" : "YameteOuji_Shirt_T-ShirtA_tex_diffuse_gre.png",
"customTexture_SpecTex" : "YameteOuji_Shirt_T-ShirtA_tex_gloss.png",
"customTexture_GlossTex" : "YameteOuji_Shirt_T-ShirtA_tex_gloss.png",
"customTexture_AlphaTex" : "",
"customTexture_BumpMap" : "YameteOuji_Shirt_T-ShirtA_tex_normal.png",
 
Last edited:
You would do it the same way as before. The different color presets uses 3 textures with the suffixes "gre", "bla", "whi" as different starting points, but this wouldn't matter, because if you load a preset, the original textures within the var file itself would be loaded - that seems to be your problem i guess.

But you can use your white texture and just change the diffuse color under the params tab. If you load the pink color preset for example, it just uses the white diffuse texture. You could of course also put the color directly into the diffuse texture, but you would lose that flexibility then.

To see how a uv map is aligned, you can just assign a uv control map inside the diffuse slot (just google it, there are plenty to use or you can make your own):

View attachment 529230

If you need just quick help, i can create the texture for you, just tell me what you need. If yo want to learn more, i think you need a general understanding how 3d, textures, clothing and presets inside VaM work.

Also you can extract a var file (it is an archive) and examine the files inside to get more information, i think you had to do it to get the textures in the first placce? The preset .vap files (text files, can be opened with an editor) show which textures are used and which color values are used, for example, this is a part of the the coffee color preset:

"customTexture_MainTex" : "YameteOuji_Shirt_T-ShirtA_tex_diffuse_gre.png",
"customTexture_SpecTex" : "YameteOuji_Shirt_T-ShirtA_tex_gloss.png",
"customTexture_GlossTex" : "YameteOuji_Shirt_T-ShirtA_tex_gloss.png",
"customTexture_AlphaTex" : "",
"customTexture_BumpMap" : "YameteOuji_Shirt_T-ShirtA_tex_normal.png",
Yes, I extracted the files and changed it in gimp. It works well with the black decal.

Now I have only changed the black decal to white (selected it in gimp and filled it with white
YameteOuji_Shirt_T-ShirtA_tex_diffuse_whi_T.png

But now its barely visible just like the png in gimp. I always ignored the vap files.
 
Sorry, i edited my post, that should help you now :) If you just create a transparent png with your white logo and use it in the _DecalTex slot, you should be fine. Doesn't matter if you use the preset files or just change the diffuse color.

For example this is my transparent heart test overlay for that shirt:

decaltest3.png
 
It works now with the transparent logos! I cheated a bit and took your heart, your uv-map and the transparent grey diffuse png as anchor.

The left sleeve was perfect, some other decals need a bit try and error. But now everything is looking good, thanks :)
 
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