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VaM 1.x Water simulation moving too fast

Threads regarding the original VaM 1.x

VRmatt

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I downloaded a japanese zen garden scene, and the water ripples are going way too fast.
Seems like the whole simulation is 10x too fast, and I've noticed this on other water scenes.

Any idea if this is tunable?
I have a Geforce 4090.

Thanks
 
To my knowledge, there is no physically simulated water within VAM.
What we see in most scenes is a surface with a water shader which was applied in unity. The look/speed depends on the shader that was used when creating the asset, so you would have to change things there.

If you are lucky DemonLords WaterPlane was used. In that case you can simply tweak its settings in the plugin.

Small Hint: Adding the aformentioned WaterPlane to the scene and placing it on top of the existing water may be the easiest solution.
 
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