Hi everyone, I’m experiencing a specific camera offset issue when switching to VR mode while using Embody and Passenger plugins together.
• The Issue: In Desktop mode, the camera is perfectly aligned with the character's eyes as intended. However, in VR mode (Meta Quest), the viewpoint consistently drops to the male character's chest level.
• Environment: I usually play while seated/leaning against a bed or wall.
• Attempted Fixes: I tried manually adjusting the Y-axis, but the alignment remains imprecise—either the character's neck is still visible in my periphery, or the "Eye-Center" just doesn't feel right.
My Questions:
1. Could my physical posture (leaning against a bed) or the Quest's floor level calibration be causing this specific offset in VR mode?
2. Is there a way to force-sync the VR camera to match the exact Desktop "Eye-Center" position within Embody or Passenger settings?
Any advice or recommended settings to lock the VR view to the character's actual eyes would be greatly appreciated. Thanks!
• The Issue: In Desktop mode, the camera is perfectly aligned with the character's eyes as intended. However, in VR mode (Meta Quest), the viewpoint consistently drops to the male character's chest level.
• Environment: I usually play while seated/leaning against a bed or wall.
• Attempted Fixes: I tried manually adjusting the Y-axis, but the alignment remains imprecise—either the character's neck is still visible in my periphery, or the "Eye-Center" just doesn't feel right.
My Questions:
1. Could my physical posture (leaning against a bed) or the Quest's floor level calibration be causing this specific offset in VR mode?
2. Is there a way to force-sync the VR camera to match the exact Desktop "Eye-Center" position within Embody or Passenger settings?
Any advice or recommended settings to lock the VR view to the character's actual eyes would be greatly appreciated. Thanks!