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Vanessa

Early-Access Looks Vanessa

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Barbarossa

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Joined
Apr 4, 2025
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Barbarossa submitted a new resource:

Vanessa - Secret circumstances

View attachment 513485
Notes:
1) She uses both CUA hair and CUA heels as clothing, it is NECESSARY that you have the following plugins to make everything work:
https://hub.virtamate.com/resources/stoppers-cua-clothing-alt.57072/
https://hub.virtamate.com/resources/clothing-plugin-manager.37633/
https://hub.virtamate.com/resources/stoppers-shoe-helper-alt.55589/

2) Her KOF model has some REALLY big hands and long arms, they're also extremely...

Read more about this resource...
 
...damn, I wish I was back to being able to use VAM 😂

By pics alone this compares very favorably to the only other Vanessa import, especially in the quality of the face and hair CUA. Not surprised you had to adjust some of her proportions as I remember having to do the same on Testitou's effort...some fighting game characters have to have those exaggerated appendages for good game feel and Vanessa has always been an absolute poster child for that (2D or 3D it seems).
 
...damn, I wish I was back to being able to use VAM 😂

By pics alone this compares very favorably to the only other Vanessa import, especially in the quality of the face and hair CUA. Not surprised you had to adjust some of her proportions as I remember having to do the same on Testitou's effort...some fighting game characters have to have those exaggerated appendages for good game feel and Vanessa has always been an absolute poster child for that (2D or 3D it seems).
Thank you!
I personally don't like comparing myself to other creators because I have the utmost respect for them, especially older works when there was less info and tools available, but it's nice and reassuring to hear she looks good.
I did maybe went slightly overboard on the musculature for the torso because I'm a dumb sucker for muscles so it's hard to control myself sometimes, but she does need some muscles on the rest of the body because of her very muscular arms.
Mainly with the hands, I had to reduce the hand size several times because the original model hands are MASSIVE and my in approximation/version of it in blender it just looked goofy and didn't work well in VAM on the first morph pass overs even after reducing it twice.

First time working with KOF characters and hopefully I'll do more in the future, already got my eye on a couple.
 
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